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RULES.md

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List of supported rules.ini entries

Engine version: 0.60

[General]

Existing entries

Key Supported Notes
VeteranRatio ✔️
VeteranCombat ✔️
VeteranSpeed ✔️
VeteranSight ✔️
VeteranArmor ✔️
VeteranROF ✔️
VeteranCap ✔️
InitialVeteran ✔️
RefundPercent ✔️
ReloadRate ✔️
RepairPercent ✔️
RepairRate ✔️
RepairStep ✔️
URepairRate ✔️
IRepairRate ✔️
IRepairStep ✔️
TiberiumHeal
BuildSpeed ✔️
BuildupTime ✔️
GrowthRate
TiberiumGrows
TiberiumSpreads
SeparateAircraft
SurvivorRate ✔️
AlliedSurvivorDivisor ✔️
SovietSurvivorDivisor ✔️
PlacementDelay
WeedCapacity
HarvestersPerRefinery
CurleyShuffle
BaseBias
BaseDefenseDelay
CloseEnough ✔️
DamageDelay
GameSpeedBias
Stray
RelaxedStray
CloakDelay ✔️
SuspendDelay
SuspendPriority
FlightLevel ✔️
ParachuteMaxFallRate ✔️
NoParachuteMaxFallRate
GuardModeStray
MissileSpeedVar
MissileROTVar
MissileSafetyAltitude
TeamDelays
AIHateDelays
AIAlternateProductionCreditCutoff
NodAIBuildsWalls
AIBuildsWalls
MultiplayerAICM
AIVirtualPurifiers
HealScanRadius
FillEarliestTeamProbability
MinimumAIDefensiveTeams
MaximumAIDefensiveTeams
TotalAITeamCap
UseMinDefenseRule
DissolveUnfilledTeamDelay
LargeVisceroid
SmallVisceroid
AIIonCannonConYardValue
AIIonCannonWarFactoryValue
AIIonCannonPowerValue
AIIonCannonEngineerValue
AIIonCannonThiefValue
AIIonCannonHarvesterValue
AIIonCannonMCVValue
AIIonCannonAPCValue
AIIonCannonBaseDefenseValue
AIIonCannonPlugValue
AIIonCannonHelipadValue
AIIonCannonTempleValue
LightningDeferment ✔️
LightningDamage ✔️
LightningStormDuration ✔️
LightningWarhead ✔️
LightningHitDelay ✔️
LightningScatterDelay ✔️
LightningCellSpread ✔️
LightningSeparation ✔️
IonStorms
PrismType ✔️
PrismSupportModifier ✔️
PrismSupportMax ✔️
PrismSupportDelay
PrismSupportDuration
PrismSupportHeight ✔️
V3RocketPauseFrames ✔️
V3RocketTiltFrames ✔️
V3RocketPitchInitial ✔️
V3RocketPitchFinal ✔️
V3RocketTurnRate ✔️
V3RocketAcceleration ✔️
V3RocketAltitude ✔️
V3RocketDamage ✔️
V3RocketEliteDamage ✔️
V3RocketBodyLength ✔️
V3RocketLazyCurve ✔️
V3RocketType ✔️
DMislPauseFrames ✔️
DMislTiltFrames ✔️
DMislPitchInitial ✔️
DMislPitchFinal ✔️
DMislTurnRate ✔️
DMislAcceleration ✔️
DMislAltitude ✔️
DMislDamage ✔️
DMislEliteDamage ✔️
DMislBodyLength ✔️
DMislLazyCurve ✔️
DMislType ✔️
ParadropRadius ✔️
FogOfWar
Visceroids
Meteorites
CrewEscape ✔️
CameraRange
FineDiffControl
Pilot
AlliedCrew ✔️
SovietCrew ✔️
Technician ✔️
Engineer ✔️
PParatrooper
ChronoDelay ✔️
ChronoReinfDelay
ChronoDistanceFactor ✔️
ChronoTrigger ✔️
ChronoMinimumDelay ✔️
ChronoRangeMinimum ✔️
AmerParaDropInf ✔️
AmerParaDropNum ✔️
AllyParaDropInf ✔️
AllyParaDropNum ✔️
SovParaDropInf ✔️
SovParaDropNum ✔️
AlliedDisguise ✔️
SovietDisguise ✔️
SpyPowerBlackout ✔️
SpyMoneyStealPercent ✔️
AttackCursorOnDisguise
DefaultMirageDisguises ✔️
InfantryBlinkDisguiseTime ✔️
MaximumCheerRate ✔️
AISafeDistance
AIMinorSuperReadyPercent
HarvesterTooFarDistance ✔️
ChronoHarvTooFarDistance ✔️
AlliedBaseDefenseCounts
SovietBaseDefenseCounts
AIPickWallDefensePercent
AIRestrictReplaceTime
ThreatPerOccupant
ApproachTargetResetMultiplier
CampaignMoneyDeltaEasy
CampaignMoneyDeltaHard
GuardAreaTargetingDelay ✔️
NormalTargetingDelay ✔️
AINavalYardAdjacency
DisabledDisguiseDetectionPercent
AIAutoDeployFrameDelay
MaximumBuildingPlacementFailures
PurifierBonus ✔️
DropPodWeapon
DropPodHeight
DropPodSpeed
DropPodAngle
HoverHeight ✔️
HoverDampen ✔️
HoverBob ✔️
HoverBoost ✔️
HoverAcceleration ✔️
HoverBrake ✔️
BalloonHoverHeight
BalloonHoverDampen
BalloonHoverBob
BalloonHoverBoost
BalloonHoverAcceleration
BalloonHoverBrake
TunnelSpeed
MultipleFactory ✔️
MinLowPowerProductionSpeed ✔️
MaxLowPowerProductionSpeed ✔️
LowPowerPenaltyModifier ✔️
GDIGateOne
GDIGateTwo
WallTower
Shipyard
NodGateOne
NodGateTwo
NodRegularPower
NodAdvancedPower
GDIPowerPlant
GDIPowerTurbine
GDIHunterSeeker
NodHunterSeeker
GDIFirestormGenerator
RepairBay
BaseUnit ✔️
HarvesterUnit ✔️
PadAircraft ✔️
TreeStrength ✔️
WindDirection
TrackedUphill
TrackedDownhill
WheeledUphill
WheeledDownhill
LeptonsPerSightIncrease
LeptonsPerFireIncrease
AttackingAircraftSightRange
BlendedFog
CliffBackImpassability ✔️
IceCrackingWeight
IceBreakingWeight
ShipSinkingWeight ✔️
CloakingStages
TiberiumTransmogrify
TreeFlammability
CraterLevel
BridgeVoxelMax ✔️
WallBuildSpeedCoefficient ✔️
WorstLowPowerBuildRateCoefficient
BestLowPowerBuildRateCoefficient
AllowShroudedSubteranneanMoves
AircraftFogReveal ✔️
MaximumQueuedObjects ✔️
MaxWaypointPathLength ✔️
ChargeToDrainRatio
DamageToFirestormDamageCoefficient
VeinholeGrowthRate
VeinholeShrinkRate
MaxVeinholeGrowth
VeinDamage
VeinholeTypeClass
AITriggerSuccessWeightDelta
AITriggerFailureWeightDelta
AITriggerTrackRecordCoefficient
SpotlightSpeed
SpotlightMovementRadius
SpotlightLocationRadius
SpotlightAcceleration
SpotlightAngle
RadarEventSuppressionDistances ✔️
RadarEventVisibilityDurations ✔️
RadarEventDurations ✔️
FlashFrameTime
RadarCombatFlashTime ✔️
RadarEventMinRadius ✔️
RadarEventSpeed ✔️
RadarEventRotationSpeed ✔️
RadarEventColorSpeed ✔️
RevealTriggerRadius ✔️
ExplosiveVoxelDebris
TireVoxelDebris
ScrapVoxelDebris
OKBuildingSmokeSystem
DamagedBuildingSmokeSystem
DamagedUnitSmokeSystem
DebrisSmokeSystem
PrerequisitePower ✔️
PrerequisiteFactory ✔️
PrerequisiteBarracks ✔️
PrerequisiteRadar ✔️
PrerequisiteTech ✔️
PrerequisiteProc ✔️
HunterSeekerDetonateProximity
HunterSeekerDescendProximity
HunterSeekerAscentSpeed
HunterSeekerDescentSpeed
HunterSeekerEmergeSpeed
MyEffectivenessCoefficientDefault ✔️
TargetEffectivenessCoefficientDefault ✔️
TargetSpecialThreatCoefficientDefault ✔️
TargetStrengthCoefficientDefault ✔️
TargetDistanceCoefficientDefault ✔️
DumbMyEffectivenessCoefficient
DumbTargetEffectivenessCoefficient
DumbTargetSpecialThreatCoefficient
DumbTargetStrengthCoefficient
DumbTargetDistanceCoefficient
EnemyHouseThreatBonus

New entries

Key Default value Description
ParadropPlane PDPLANE Name of the aircraft type used as a paradrop plane

[JumpjetControls]

Key Supported Notes
TurnRate Value is hard-coded
Speed Value is hard-coded
Climb Value is hard-coded
CruiseHeight Value is hard-coded
Acceleration Value is hard-coded
WobblesPerSecond Value is hard-coded
WobbleDeviation Value is hard-coded

[AudioVisual]

Existing entries

Key Supported Notes
DetailMinFrameRateNormal
DetailMinFrameRateMovie
DetailBufferZoneWidth
LineTrailColorOverride
ChronoBeamColor ✔️
DamageFireTypes ✔️
OreTwinkleChance
OreTwinkle
CreateInfantrySound Parsed, but unused
CreateUnitSound Parsed, but unused
CreateAircraftSound Parsed, but unused
SpySatActivationSound ✔️
SpySatDeactivationSound ✔️
UpgradeVeteranSound ✔️
UpgradeEliteSound ✔️
BaseUnderAttackSound ✔️
BuildingGarrisonedSound ✔️
BuildingRepairedSound ✔️
CheerSound ✔️
PlaceBeaconSound ✔️
StartPlanningModeSound ✔️
EndPlanningModeSound ✔️
AddPlanningModeCommandSound ✔️
ExecutePlanSound Parsed, but unused
CratePromoteSound ✔️
CrateMoneySound ✔️
CrateRevealSound ✔️
CrateFireSound ✔️
CrateArmourSound ✔️
CrateSpeedSound ✔️
CrateUnitSound ✔️
GUIMainButtonSound ✔️
GUIBuildSound Parsed, but unused
GUITabSound ✔️
GUIOpenSound Parsed, but unused
GUICloseSound Parsed, but unused
GUIMoveOutSound ✔️
GUIMoveInSound ✔️
GUIComboOpenSound ✔️ Used for both open and close events
GUIComboCloseSound Parsed, but unused
GUICheckboxSound ✔️
ScoreAnimSound Parsed, but unused
SinkingSound ✔️
ImpactWaterSound Parsed, but unused
ImpactLandSound Parsed, but unused
BombTickingSound ✔️
ChronoInSound Parsed, but unused
ChronoOutSound Parsed, but unused
BombAttachSound ✔️
YuriMindControlSound ✔️
UnloadingHarvester
PoseDir
WaypointAnimationSpeed
BarrelExplode
BarrelDebris
BarrelParticle
NukeTakeOff ✔️
Wake ✔️
VeinAttack
DropPod
DeadBodies ✔️
MetallicDebris ✔️
BridgeExplosions ✔️
DigSound ✔️
IonBlast
IonBeam
WeatherConClouds ✔️
WeatherConBolts ✔️
WeatherConBoltExplosion ✔️
ChronoPlacement ✔️
ChronoBeam
ChronoBlast ✔️
ChronoBlastDest ✔️
WarpIn
WarpOut ✔️
WarpAway ✔️
IronCurtainInvokeAnim ✔️
WeaponNullifyAnim ✔️
ChronoSparkle1 ✔️
InfantryExplode ✔️
GateUp
GateDown
ShroudGrow
ScrollMultiplier
ShakeScreen
CloakSound ✔️
SellSound ✔️
GameClosed Parsed, but unused
IncomingMessage ✔️
MessageCharTyped ✔️
SystemError ✔️
OptionsChanged Parsed, but unused
GameForming Parsed, but unused
PlayerLeft ✔️
PlayerJoined ✔️
Construction Parsed, but unused
CreditTicks ✔️
BuildingDieSound ✔️
BuildingSlam ✔️
RadarOn ✔️
RadarOff ✔️
MovieOn Parsed, but unused
MovieOff Parsed, but unused
ScoldSound ✔️
TeslaCharge Parsed, but unused
TeslaZap Parsed, but unused
BuildingDamageSound ✔️
ChuteSound ✔️
GenericClick ✔️
GenericBeep Parsed, but unused
BuildingDrop ✔️
StopSound ✔️
GuardSound ✔️
ScatterSound ✔️
DeploySound Parsed, but unused
StormSound ✔️
LightningSounds ✔️
ShellButtonSlideSound Parsed, but unused
FlamingInfantry ✔️
InfantryHeadPop ✔️
InfantryNuked ✔️
Behind ✔️
Smoke
FirestormActiveAnim
MoveFlash ✔️
EliteFlashTimer
Parachute ✔️
BombParachute
AllyReveal
ConditionRed ✔️
ConditionYellow ✔️
DropZoneRadius
DropZoneAnim
EnemyHealth
Gravity Only used for arcing projectiles. Changing this may lead to unexpected results
IdleActionFrequency ✔️
MessageDelay
MovieTime
NamedCivilians
SavourDelay
ShroudRate
FogRate
IceGrowthRate
IceSolidifyFrameTime
IceCrackSounds
AmbientChangeRate ✔️
AmbientChangeStep ✔️
SpeakDelay
TimerWarning
ExtraUnitLight ✔️
ExtraInfantryLight ✔️
ExtraAircraftLight ✔️
EMPulseSparkles
LocalRadarColor

New entries

Key Default value Description
FlyerHelper FLYERHELPER Name of animation to use for marking the position of flying units on the ground
MessageDuration 10 How long chat messages are displayed for (in seconds)

[CrateRules]

Key Supported Notes
CrateMaximum ✔️
CrateMinimum ✔️
CrateRadius ✔️
CrateRegen ✔️
SilverCrate
SoloCrateMoney
UnitCrateType ✔️
WoodCrate
WaterCrate
HealCrateSound ✔️
WoodCrateImg
CrateImg ✔️
WaterCrateImg ✔️
FreeMCV ✔️

[CombatDamage]

Key Supported Notes
AmmoCrateDamage
IonCannonDamage
HarvesterImmune
DestroyableBridges
TiberiumExplosive
TiberiumExplosionDamage
TiberiumStrength
Craters
AtomDamage
BallisticScatter ✔️
BridgeStrength ✔️
C4Delay ✔️
C4Warhead ✔️
V3Warhead ✔️
DMislWarhead ✔️
V3EliteWarhead ✔️
DMislEliteWarhead ✔️
IvanWarhead ✔️
IvanDamage ✔️
IvanTimedDelay ✔️
CanDetonateTimeBomb
CanDetonateDeathBomb
IvanIconFlickerRate ✔️
DeathWeapon ✔️
IronCurtainDuration ✔️
FirestormWarhead
IonCannonWarhead
VeinholeWarhead
DefaultFirestormExplosionSystem
DefaultLargeGreySmokeSystem
DefaultSmallGreySmokeSystem
DefaultSparkSystem
DefaultLargeRedSmokeSystem
DefaultSmallRedSmokeSystem
DefaultDebrisSmokeSystem
DefaultFireStreamSystem
DefaultTestParticleSystem
DefaultRepairParticleSystem
Crush
ExpSpread
FireSupress
FlameDamage Only used for Napalm crates
FlameDamage2
HomingScatter
MaxDamage
MinDamage
PlayerAutoCrush
PlayerReturnFire
PlayerScatter
SplashList ✔️
TreeTargeting
TurboBoost
Incoming
BerzerkAllowed

[Radiation]

Key Supported Notes
RadDurationMultiple ✔️
RadApplicationDelay ✔️
RadLevelMax ✔️
RadLevelDelay ✔️
RadLightDelay
RadLevelFactor ✔️
RadLightFactor ✔️
RadTintFactor
RadColor ✔️
RadSiteWarhead ✔️

[ElevationModel]

Key Supported Notes
ElevationIncrement ✔️
ElevationIncrementBonus ✔️
ElevationBonusCap ✔️

[WallModel]

Key Supported Notes
AlliedWallTransparency
WallPenetratorThreshold

[Countries]

✔️ Supported

[Sides]

Key Supported Notes
GDI Inferred from [<Country>]->Side
Nod Inferred from [<Country>]->Side
Civilian
Mutant

[InfantryTypes], [VehicleTypes], [AircraftTypes], [BuildingTypes], [Animations], [VoxelAnims]

✔️ Supported

[Particles], [ParticleSystems]

Unsupported

[SuperWeaponTypes], [Warheads]

✔️ Supported

[MultiplayerDialogSettings]

Existing entries

Key Supported Notes
MinMoney ✔️
Money ✔️
MaxMoney ✔️
MoneyIncrement ✔️
MinUnitCount ✔️
UnitCount ✔️
MaxUnitCount ✔️
TechLevel ✔️
GameSpeed ✔️
AIDifficulty
AIPlayers
BridgeDestruction
ShadowGrow
Shroud
Bases
TiberiumGrows
Crates ✔️
CaptureTheFlag
HarvesterTruce
MultiEngineer
AlliesAllowed ✔️
ShortGame ✔️
FogOfWar
MCVRedeploys ✔️

New entries

Key Default Description
SuperWeapons no Are superweapons enabled by default in the dialog?
AllyChangeAllowed yes Ported from YR
MustAlly no Ported from YR

[AI]

AI settings are generally unsupported, with the following exceptions:

Key Supported Notes
BuildPower Only used for powerup crate logic
BuildRefinery Only used for powerup crate logic
BuildTech Only used to determine spyable labs
TiberiumFarScan ✔️
TiberiumNearScan ✔️

[IQ]

Unsupported

[<Country>]

Existing entries

Key Supported Notes
Name ✔️
UIName ✔️
Prefix
Suffix
Color
Multiplay ✔️
MultiplayPassive ✔️
Side ✔️
VeteranAircraft ✔️
VeteranInfantry ✔️
VeteranUnits ✔️
SmartAI

New entries

Key Default Description
UITooltip STT:PlayerSide* Allows overriding the country tooltip in the dropdown select

[Colors]

Key Supported Notes
<ColorName> ✔️
AlliedLoad ✔️
SovietLoad ✔️

[Easy], [Normal], [Difficult]

Unsupported

[<TechnoType>]

Key Supported Notes
Accelerates ✔️
AccelerationFactor ✔️
Adjacent ✔️
Agent ✔️
AIBasePlanningSide ✔️
AIBuildThis
AirportBound ✔️
AirRangeBonus ✔️
AllowedToStartInMultiplayer ✔️
AlphaImage Only positive brightness (values > 127)
AlternateArcticArt ✔️
AmbientSound ✔️
Ammo ✔️
Armor ✔️
Armory
Assaulter
AttackCursorOnFriendlies ✔️
AttackFriendlies
AutoCrush
AuxSound1 ✔️
AuxSound2 ✔️
BalloonHover ✔️
BarrelCompressFrames
BarrelHoldFrames
BarrelRecoverFrames
BarrelTravel
BaseNormal ✔️
Bib
Bombable ✔️
BombSight
BridgeRepairHut ✔️
BuildCat ✔️
BuildLimit ✔️
BurstDelay* ✔️
C4 ✔️
CanApproachTarget
CanBeach
CanBeOccupied ✔️
CanC4 ✔️
CanDisguise ✔️
CanOccupyFire
CanPassiveAquire ✔️
CanRetaliate ✔️
Capturable ✔️
CarriesCrate
Carryall
Category
ChargedAnimTime ✔️
ChronoInSound ✔️
ChronoOutSound ✔️
Civilian ✔️
ClickRepairable ✔️
Cloakable ✔️
CloakGenerator
CloakingSpeed
CloakStop
Cloning ✔️
ConcentricRadialIndicator
ConsideredAircraft ✔️
ConstructionYard ✔️
Cost ✔️
Crashable ✔️
CrashingSound ✔️
CrateBeneath
CrateBeneathIsMoney
CrateGoodie ✔️
CreateSound ✔️
CreateUnitSound
Crewed ✔️
Crushable ✔️
Crusher ✔️
CrushSound ✔️
Cyborg
DamageParticleSystems ✔️
DamageReducesReadiness
DamageSmokeOffset ✔️
DamageSound
DeaccelerationFactor
DeathAnims
DeathWeapon ✔️
DeathWeaponDamageModifier ✔️
DebrisAnims ✔️
DebrisMaximums
DebrisTypes ✔️
DefaultToGuardArea ✔️
Deployer ✔️
DeployFire ✔️
DeployFireWeapon ✔️
DeploysInto ✔️
DeploySound ✔️
DeployTime
DeployToFire
DestroyAnim
DetectDisguise ✔️
DetectDisguiseRange ✔️
DetectionDistance
DieSound ✔️
DisguiseWhenStill ✔️
DistributedFire ✔️
Dock ✔️
DockUnload
DontScore ✔️
DoubleOwned
EligibleForDelayKill ✔️
EligibileForAllyBuilding ✔️
EliteAbilities ✔️
ElitePrimary ✔️
EliteSecondary ✔️
EliteWeapon* ✔️
EmptyReload
Engineer ✔️
EnterTransportSound ✔️
EnterWaterSound ✔️
ExitCoord
Explodes ✔️
Explosion ✔️
ExtraPower
Factory ✔️
Fearless ✔️
Fighter ✔️
FireAngle
FlightLevel ✔️
ForbiddenHouses ✔️
Fraidycat ✔️
FreeUnit ✔️
GapGenerator ✔️
GapRadiusInCells ✔️
Gate Only for correct rendering
GateCloseDelay
GDIBarracks ✔️
GuardRange ✔️
Gunner ✔️
HalfDamageSmokeLocation1
Harvester ✔️
HasRadialIndicator ✔️
HasStupidGuardMode
HasTurretTooltips
Helipad ✔️
Hospital ✔️
HoverAttack ✔️
HoverBob
HoverDampen
IdleRate ✔️
IFVMode ✔️
Image ✔️
Immune ✔️
ImmuneToPsionics ✔️
ImmuneToRadiation ✔️
ImpactLandSound ✔️
Infiltrate ✔️
InitialAmmo ✔️
Insignificant ✔️
Invisible
InvisibleInGame ✔️
IsBaseDefense ✔️
IsChargeTurret ✔️
IsSelectableCombatant ✔️
IsTilter ✔️
Ivan ✔️
JumpJet
JumpJetAccel
JumpjetClimb ✔️
JumpjetCrash ✔️
JumpjetDeviation
JumpjetHeight ✔️
JumpjetNoWobbles
JumpjetSpeed ✔️
JumpJetTurnRate ✔️
JumpjetWobbles
Landable ✔️
LandTargeting ✔️
LaserFencePost
LeadershipRating ✔️
LeaveRubble ✔️
LeaveTransportSound ✔️
LeaveWaterSound ✔️
LegalTarget ✔️
LightBlueTint ✔️
LightGreenTint ✔️
LightIntensity ✔️
LightningRod
LightRedTint ✔️
LightVisibility ✔️
Locomotor ✔️
ManualReload ✔️
MaxDebris ✔️
MaxNumberOccupants ✔️
MinDebris ✔️
MissileSpawn ✔️
MobileFire
MovementRestrictedTo
MovementZone ✔️
MoveSound ✔️
MoveToShroud ✔️
Name ✔️
NaturalSmokeLocation
Naval ✔️
NavalTargeting ✔️
NeedsEngineer ✔️
NODBarracks ✔️
Nominal
NonVehicle
NoShadow ✔️
NoSpawnAlt ✔️
NotHuman ✔️
NotWorkingSound ✔️
NukeSilo ✔️
NumberImpassableRows ✔️
NumberOfDocks ✔️
Occupier ✔️
OmniFire ✔️
OpportunityFire ✔️
OrePurifier ✔️
Organic ✔️
Overpowerable ✔️
Owner ✔️
Parasiteable ✔️
Passengers ✔️
PermaDisguise ✔️
PhysicalSize
Pip ✔️
PipScale
PipWrap
PitchAngle
PitchSpeed ✔️
PixelSelectionBracketDelta
PlaceAnywhere
Points ✔️
Power ✔️
Powered ✔️
PowersUpBuilding
PowersUpToLevel
Prerequisite ✔️
PrerequisiteOverride
PreventAttackMove ✔️
PreventAutoDeploy
Primary ✔️
ProduceCashAmount ✔️
ProduceCashDelay ✔️
ProduceCashStartup ✔️
ProtectWithWall
PsychicDetectionRadius ✔️
Radar ✔️
RadarInvisible ✔️
RadarVisible
RadialFireSegments ✔️
RateDown
RateUp
ReadinessReductionMultiplier
Refinery ✔️
RefnSmokeOffsetOne
RefnSmokeOffsetTwo
RejoinTeamIfLimboed ✔️
Reload
ReloadIncrement
Repairable ✔️
RequiredHouses ✔️
RequiresStolenAlliedTech ✔️
RequiresStolenSovietTech ✔️
ReselectIfLimboed ✔️
RevealToAll ✔️
RollAngle
ROT ✔️
Secondary ✔️
Selectable ✔️
SelfHealing ✔️
SensorArray ✔️
SensorRange
Sensors ✔️
SensorsSight ✔️
Sight ✔️
SinkingSound
Size ✔️
SizeLimit ✔️
Soylent ✔️
Spawned ✔️
SpawnRegenRate ✔️
SpawnReloadRate ✔️
Spawns ✔️
SpawnsNumber ✔️
SpecialThreatValue ✔️
Speed ✔️
SpeedType ✔️
Spyable ✔️
SpySat ✔️
Storage ✔️
Strength ✔️
StupidHunt
SuperGapRadiusInCells
SuperWeapon ✔️
SuppressionThreshold ✔️
TargetCoordOffset
TargetLaser
TechLevel ✔️
Teleporter ✔️
Thief
ThreatAvoidanceCoefficient
ThreatPosed ✔️
TiberiumHeal
TiberiumProof
TiltsWhenCrushes
TogglePower
TooBigToFitUnderBridge ✔️
ToProtect
ToTile
Trainable ✔️
Turret ✔️
TurretAnim ✔️
TurretAnimIsVoxel ✔️
TurretAnimX ✔️
TurretAnimY ✔️
TurretAnimZAdjust ✔️
TurretCount ✔️
*TurretIndex ✔️
TurretRecoil
TurretRotateSound ✔️
TurretSpins
TurretTravel
*TurretWeapon ✔️
TypeImmune ✔️
UIName ✔️
UndeployDelay ✔️
UndeploysInto ✔️
UndeploySound ✔️
Underwater ✔️
UnitReload ✔️
UnitRepair ✔️
UnloadingClass ✔️
Unsellable ✔️
Upgrades
VehicleThief
VeteranAbilities ✔️
VHPScan Only None or Strong
VoiceAttack ✔️
VoiceCapture ✔️
VoiceComment
VoiceCrashing ✔️
VoiceEnter ✔️
VoiceFeedback ✔️
VoiceMove ✔️
VoiceSelect ✔️
VoiceSpecialAttack ✔️
WalkRate ✔️
Wall ✔️
WantsExtraSpace
Warpable ✔️
WaterBound ✔️
Weapon* ✔️
WeaponCount ✔️
WeaponsFactory ✔️
Weeder
Weight ✔️
WorkingSound ✔️
ZFudgeBridge
ZFudgeCliff
ZFudgeColumn
ZFudgeTunnel

[<Weapon>]

Key Supported Notes
AmbientDamage ✔️
Anim ✔️
AreaFire ✔️
AssaultAnim
AttachedParticleSystem
Bright
Burst ✔️
CellRangefinding ✔️
Charges
Damage ✔️
DecloakToFire ✔️
DisguiseFakeBlinkTime
DisguiseFireOnly
FireOnce ✔️
Floater
IsAlternateColor ✔️
IsBigLaser
IsElectricBolt ✔️
IsHouseColor ✔️
IsLaser ✔️
IsRadBeam ✔️
IsRadEruption
IsRailgun
IsSonic ✔️
LaserDuration ✔️
LaserInnerColor
LaserOuterColor
LaserOuterSpread
LimboLaunch ✔️
Lobber
MinimumRange ✔️
NeverUse ✔️
OmniFire ✔️
Projectile ✔️
RadLevel ✔️
Range ✔️
Report ✔️
RevealOnFire ✔️
ROF ✔️
SabotageCursor ✔️
Spawner ✔️
Speed ✔️
Suicide ✔️
TerrainFire
TurboBoost
UseFireParticles
UseSparkleParticles ✔️
Warhead ✔️

[<Projectile>]

Key Supported Notes
AA ✔️
AG ✔️
AN
AS
ASW
Acceleration ✔️
Airburst
AirburstWeapon
Arcing ✔️
Arm
Bouncy
Cluster
Color
CourseLockDuration ✔️
Degenerates
DetonationAltitude ✔️
Dropping
Elasticity
FirersPalette ✔️
FlakScatter ✔️
Floater
High
Image
Inaccurate ✔️
Inviso ✔️
Level ✔️
Parachuted
Proximity
ROT ✔️
Ranged
Scalable
Shadow ✔️
ShrapnelCount ✔️
ShrapnelWeapon ✔️
SubjectToCliffs ✔️
SubjectToElevation ✔️
SubjectToWalls ✔️
Vertical ✔️
VeryHigh

[<Warhead>]

Key Supported Notes
AnimList ✔️
BombDisarm ✔️
Bright
Bullets ✔️
CausesDelayKill ✔️
CellInset
CellSpread ✔️
CLDisableBlue
CLDisableGreen
CombatLightSize
Conventional ✔️
Culling ✔️
Deform
DeformThreshhold
DelayKillAtMax ✔️
DelayKillFrames ✔️
ElectricAssault ✔️
EMEffect ✔️
Fire
InfDeath ✔️
IvanBomb ✔️
MakesDisguise ✔️
MindControl ✔️
NukeMaker ✔️
Paralyzes ✔️
Parasite ✔️
Particle
PercentAtMax ✔️
ProneDamage ✔️
PsychicDamage ✔️
Radiation ✔️
Rocker ✔️
ShakeXhi
ShakeXlo
ShakeYhi
ShakeYlo
Sonic ✔️
Sparky
Temporal ✔️
Tiberium
Verses ✔️
Wall ✔️
WallAbsoluteDestroyer ✔️
Wood ✔️

[<Terrain>]

Key Supported Notes
AlphaImage Only positive brightness (> 127)
AlternateArcticArt ✔️
AnimationProbability ✔️
AnimationRate ✔️
Crushable ✔️
CrushSound ✔️
Gate ✔️
Name ✔️
Image ✔️
Immune ✔️
IsAnimated ✔️
LegalTarget ✔️
NoShadow ✔️
RadarInvisible ✔️
SnowOccupationBits ✔️
SpawnsTiberium ✔️
Strength ✔️
TemperateOccupationBits ✔️
WaterBound

[<Overlay>]

Key Supported Notes
AlphaImage Only positive brightness (> 127)
AlternateArcticArt ✔️
Armor ✔️
Crate ✔️
CrateTrigger
Crushable ✔️
CrushSound ✔️
DrawFlat
Explodes
Image ✔️
IsARock ✔️
IsRubble ✔️
IsVeinholeMonster ✔️
IsVeins ✔️
Land ✔️
LegalTarget ✔️
Name ✔️
NoShadow ✔️
NoUseTileLandType ✔️
Overrides
RadarInvisible ✔️
Strength ✔️
Tiberium ✔️
Wall ✔️

[<SmudgeType>]

Key Supported Notes
Burn ✔️
Crater ✔️
Height ✔️
Width ✔️

[<Land>]

Key Supported Notes
Buildable ✔️
<SpeedType> ✔️

[Powerups]

Key Supported Notes
Armor ✔️
Firepower ✔️
HealBase ✔️
Money ✔️
Reveal ✔️
Speed ✔️
Veteran ✔️
Unit ✔️
Invulnerability ✔️
IonStorm
Gas
Tiberium ✔️
Pod
Cloak ✔️
Darkness ✔️
Explosion ✔️
ICBM ✔️
Napalm ✔️
Squad

[Tiberiums]

✔️ Supported

[<Tiberium>]

Key Supported Notes
Name
Color
Debris
Growth
GrowthPercentage
Image
Power
Spread
SpreadPercentage
Value ✔️

[<Mission>]

Unsupported

[<VoxelDebris>]

Key Supported Notes
AttachedSystem
BounceAnim
BounceSound
Damage ✔️
DamageRadius ✔️
Duration ✔️
Elasticity ✔️
ExpireAnim ✔️
ExpireSound
IsMeteor
IsTiberium
MinAngularVelocity ✔️
MinZVel ✔️
MaxAngularVelocity ✔️
MaxXYVel ✔️
MaxZVel ✔️
ShareBarrelData ✔️
ShareBodyData ✔️
ShareSource ✔️
ShareTurretData ✔️
Spawns
SpawnCount
StartSound
TrailerAnim ✔️
TrailerSeperation ✔️
Translucent
VoxelIndex
Warhead ✔️

[<SuperWeapon>]

Key Supported Notes
Action Hard-coded, based on Type
ChargingVoice
DisableableFromShell ✔️
ImpatientVoice
IsPowered ✔️
PreClick ✔️
PreDependent ✔️
PostClick ✔️
RechargeTime ✔️
ShowTimer ✔️
SidebarImage ✔️
SuspendVoice
Type Only MultiMissile, IronCurtain, LightningStorm, ChronoSphere, ChronoWarp, ParaDrop, AmerParaDrop
UIName ✔️
WeaponType ✔️

[VariableNames]

Unsupported