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rulescd.ini
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rulescd.ini
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# Chrono Divide rules override
# This file is merged with the base rules.ini.
[MultiplayerDialogSettings]
# Original was 1, but it was ignored
MinUnitCount=0
# We use some custom values for default game options
UnitCount=0
Crates=no
SuperWeapons=no
# Prevent hospital abuses (fix from YR)
[CATHOSP]
LegalTarget=yes
# Prevent hospital abuses (fix from YR)
[CAHOSP]
LegalTarget=yes
[CAEURO05]
# The Shp file doesn't actually have a rubble frame
LeaveRubble=no
[CASTL01]
# The Shp file doesn't actually have a rubble frame
LeaveRubble=no
# Fix invalid value 0,01
[BLUELAMP]
LightGreenTint=0.01
# Fix invalid value 0,01
[INBLULMP]
LightGreenTint=0.01
# Soylent fixes from YR (prevent sell for profit via cloning vats)
[TANY]
Soylent=500
[CLEG]
Soylent=750
[COW]
Soylent=200
[ALL]
Soylent=200
[POLARB]
Soylent=200
[JOSH]
Soylent=200
[SPY]
Soylent=500
[PTROOP]
Soylent=500
[E1]
Soylent=100
[SNIPE]
Soylent=300
# Animation fix from YR
[TerrorBombWH]
AnimList=MININUKE
# Animation fix from YR
[CRNUKEWH]
AnimList=MININUKE
[FlakGuyAAGunE]
Damage=20 ; should be identical to FlakGuyAAGun damage (was 8 in RA2 and YR, probably by mistake)
# Custom config follows. These entries must be present for the game to work.
[General]
ParadropPlane=PDPLANE
[AudioVisual]
FlyerHelper=FLYERHELPER
QuickMatchTimer=MenuBuild
[BuildingTypes]
# Use ids starting with 10000 to avoid collisions with original IDs or re-ordering indices
10000=GAGATE_A ; was defined under OverlayTypes by mistake and was later fixed in YR
[Animations]
# Use ids starting with 10000 to avoid collisions with original IDs or re-ordering indices
10000=OREGATH
10001=WRENCH
10002=FLYERHELPER
10003=BOMBCURS
10004=BBBLELRG
10005=PBEACON
10006=SMOKEY2 # was commented out, but the animation has to be usable
10007=GAWETH_ED # had a typo (- instead of =)
10008=GAWETH_GD # had a typo (- instead of =)
# End required entries
# Add custom stuff below this line.