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Use a vanilla bow with overcharge enchantment, overcharge and shoot the arrow record the damage. Then switch to another vanilla bow without enchantment shoot the arrow. See the damage. (I use dummmmmmy mod to test, with overcharge III enchantment)
Shoot that bow which has the enchantment, without charge (immediately release the bow) will reset the damage.
Expected Behavior
Damage multiplier should not stay when you change bow.
Mod Version
MC Dungeons Weapons 9.0.4
Minecraft Launcher
Other
Operating System
Windows
Modpack
No response
Additional context
modlist:
dummmmmmy-1.20-1.8.17b-fabric
mcdw-9.0.4
The text was updated successfully, but these errors were encountered:
@rtxyd This sounds like a very niche situation. Is there any chance that you could upload a video of what you're doing? It sounds like, since the overcharge status effects is still applied to the player that it is carrying over to any bow, but, a video would help to confirm this
@rtxyd I'm so sorry for my delayed response. I've been insanely busy. This is definitely wild and absolutely a bug on our end. Thank you, so much, for catching that and for providing the video. It helps a lot in figuring out what we need to do!
Describe the bug; What happened?
Use a vanilla bow with overcharge enchantment, overcharge and shoot the arrow record the damage. Then switch to another vanilla bow without enchantment shoot the arrow. See the damage. (I use dummmmmmy mod to test, with overcharge III enchantment)
Shoot that bow which has the enchantment, without charge (immediately release the bow) will reset the damage.
Expected Behavior
Damage multiplier should not stay when you change bow.
Mod Version
MC Dungeons Weapons 9.0.4
Minecraft Launcher
Other
Operating System
Windows
Modpack
No response
Additional context
modlist:
dummmmmmy-1.20-1.8.17b-fabric
mcdw-9.0.4
The text was updated successfully, but these errors were encountered: