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vulkan_engine_cpp

This project goal is the creation of a game engine with vulkan as render library. The other game engine modules that would be built / merged would be highlighted on the go.

The Render

Runs on Vulkan of course.

The Audio

The audio module is based on OpenAL and the current supported stream are Ogg/Vorbis.

Foundation

Logging service through Google's glog library

Third party

C++ Modern JSON