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I noticed all of the samples in the dev branch are missing "cinder/gl/Texture.h" in their respective app cpp's. This prevents them from compiling. Adding #include "cinder/gl/Texture.h"
as well as the "-lz" linker flag in XCode fixes the problem.
The text was updated successfully, but these errors were encountered:
I noticed all of the samples in the dev branch are missing "cinder/gl/Texture.h" in their respective app cpp's. This prevents them from compiling. Adding
#include "cinder/gl/Texture.h"
as well as the "-lz" linker flag in XCode fixes the problem.
The text was updated successfully, but these errors were encountered: