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ListsUsingLinked.h
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ListsUsingLinked.h
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#include<iostream>
typedef int LIST_SIZE; // accumulates the list size of the linked list, since there is no more limit
typedef int USER_INPUT; // user input for main.cpp
typedef int ETC; // for other use
using namespace std;
struct List {
int Data;
List* Next;
}*GenesisBlock = NULL, *PlatformBlock, *DataSet;
// function to test if list is empty
bool LinkedListEmpty() {
if(GenesisBlock==NULL)
return 1;
else
return 0;
}
// prints items in the list
void LinkedListPrintItems() {
ETC IDX;
if(LinkedListEmpty())
cout << "The List is empty!\n";
else {
PlatformBlock = GenesisBlock;
IDX = 1;
while(PlatformBlock!=NULL){
cout << "\nThe value of Node [" << IDX << "] = " << PlatformBlock->Data << endl;
++IDX;
PlatformBlock = PlatformBlock->Next;
}
}
}
// initializes and makes X number of items in the list
void LinkedListAddItems(LIST_SIZE NumberOfNodes) {
for(ETC IDX = 1; IDX<=NumberOfNodes; ++IDX){
DataSet = (List*) malloc(sizeof(List));
cout << "\nEnter the value of Node " << IDX << ": ";
cin >> DataSet->Data;
DataSet->Next = NULL;
if(GenesisBlock==NULL){
GenesisBlock = DataSet;
PlatformBlock = DataSet;
// Sets the first node to the start/genesis node
}
else{
PlatformBlock->Next = DataSet;
PlatformBlock = DataSet;
// moves the platform forward
}
}
}
// inserts items from the list
void LinkedListInsertItems(USER_INPUT InsertData, LIST_SIZE Position) {
List *InsertList, *Previous, *Current;
ETC IDX;
InsertList = (List*) malloc(sizeof(List));
InsertList->Data = InsertData;
InsertList->Next = NULL;
if(LinkedListEmpty())
cout << "The List is Empty!\n";
else if(Position == 1) {
InsertList->Next = GenesisBlock;
GenesisBlock = InsertList;
// sets data if position selects is 1 (which is the genesis block)
}
else{
Previous = GenesisBlock;
Current = GenesisBlock->Next;
IDX = 1;
// moves the Previous and Current pointers to desired Position
// NOTE: the position must always be subtracted to two
while(IDX <= Position-2) {
Previous = Previous->Next;
Current = Current->Next;
++IDX;
}
// actual insertion phase
Previous->Next = InsertList;
InsertList->Next = Current;
}
}
void LinkedListDeleteItems (USER_INPUT DeleteData) {
List *Previous, *Eliminate;
Eliminate = GenesisBlock;
if(LinkedListEmpty())
cout << "The List is Empty!\n";
else {
if(GenesisBlock->Data == DeleteData) {
GenesisBlock = GenesisBlock->Next;
free(Eliminate);
cout << "\nItem Successfully Deleted!\n";
}
else{
while(Eliminate != NULL && Eliminate->Data != DeleteData){
Previous = Eliminate;
Eliminate = Eliminate->Next;
}
if(Eliminate==NULL)
cout << "\nNode to be deleted doesn't exist!\n";
else{
Previous->Next = Eliminate->Next;
free(Eliminate);
cout << "\nItem Successfully Deleted!\n";
}
}
}
}
void LinkedListLocateItems (USER_INPUT SearchData) {
ETC IDX;
if(LinkedListEmpty())
cout << "\nThe list is empty!\n";
else{
IDX = 1;
PlatformBlock = GenesisBlock;
while(PlatformBlock != NULL && PlatformBlock->Data != SearchData){
PlatformBlock = PlatformBlock->Next;
++IDX;
}
if(PlatformBlock == NULL)
cout << "\nNode does not exist.\n";
else
cout << "\nNode requested is at Node [ " << IDX << " ].\n";
}
}
LIST_SIZE LinkedListCountItems() {
LIST_SIZE IDX;
IDX = 0;
PlatformBlock = GenesisBlock;
while(PlatformBlock != NULL) {
++IDX;
PlatformBlock = PlatformBlock->Next;
}
return IDX;
}