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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{868FFD31-C2B8-4872-F98B-E29B249C25BB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Arithmetic.cs" />
<Compile Include="Assets\CloudPoint.cs" />
<Compile Include="Assets\Extensions.cs" />
<Compile Include="Assets\KdTree.cs" />
<Compile Include="Assets\KdTreeNode.cs" />
<Compile Include="Assets\KinectClouds.cs" />
<Compile Include="Assets\PointCloud.cs" />
<Compile Include="Assets\PointCloudRenderer.cs" />
<Compile Include="Assets\ZigFu\SampleScenes\_Data\Scripts\ExitOnEscape.cs" />
<Compile Include="Assets\ZigFu\SampleScenes\_Data\Scripts\HSBColor.cs" />
<Compile Include="Assets\ZigFu\SampleScenes\_Data\Scripts\MenuController.cs" />
<Compile Include="Assets\ZigFu\SampleScenes\_Data\Scripts\RandomHSV.cs" />
<Compile Include="Assets\ZigFu\SampleScenes\_Data\Scripts\animatedTexture.cs" />
<Compile Include="Assets\ZigFu\Scripts\UISessionControls\ZigFader.cs" />
<Compile Include="Assets\ZigFu\Scripts\UISessionControls\ZigFollowHandPoint.cs" />
<Compile Include="Assets\ZigFu\Scripts\UISessionControls\ZigPushDetector.cs" />
<Compile Include="Assets\ZigFu\Scripts\UISessionControls\ZigSteadyDetector.cs" />
<Compile Include="Assets\ZigFu\Scripts\UISessionControls\ZigSwipeDetector.cs" />
<Compile Include="Assets\ZigFu\Scripts\UISessionControls\ZigWaveDetector.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserControls\ZigHandRaiseDetector.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserControls\ZigHandSessionDetector.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserControls\ZigMapJointToSession.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserControls\ZigSkeleton.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserEngagers\ZigEngageAllUsers.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserEngagers\ZigEngageSingleSession.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserEngagers\ZigEngageSingleUser.cs" />
<Compile Include="Assets\ZigFu\Scripts\UserEngagers\ZigEngageSplitScreen.cs" />
<Compile Include="Assets\ZigFu\Scripts\Viewers\ZigDepthViewer.cs" />
<Compile Include="Assets\ZigFu\Scripts\Viewers\ZigDepthmapToParticles.cs" />
<Compile Include="Assets\ZigFu\Scripts\Viewers\ZigImageViewer.cs" />
<Compile Include="Assets\ZigFu\Scripts\Viewers\ZigUserViewer.cs" />
<Compile Include="Assets\ZigFu\Scripts\Viewers\ZigUsersRadar.cs" />
<Compile Include="Assets\ZigFu\Scripts\Zig.cs" />
<Compile Include="Assets\ZigFu\Scripts\_Internal\Matrix3.cs" />
<Compile Include="Assets\ZigFu\Scripts\_Internal\TimedBuffer.cs" />
<Compile Include="Assets\ZigFu\Scripts\_Internal\kinectSpecific.cs" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
<Reference Include="C5">
<HintPath>Assets\C5.dll</HintPath>
</Reference>
<Reference Include="Emgu.CV">
<HintPath>Assets\Emgu.CV.dll</HintPath>
</Reference>
<Reference Include="Emgu.Util">
<HintPath>Assets\Emgu.Util.dll</HintPath>
</Reference>
<Reference Include="MathNet.Iridium">
<HintPath>Assets\MathNet.Iridium.dll</HintPath>
</Reference>
<Reference Include="OpenNI.Net">
<HintPath>Assets\ZigFu\Scripts\_Internal\OpenNI.Net.dll</HintPath>
</Reference>
<Reference Include="ZDK">
<HintPath>Assets\ZigFu\Scripts\_Internal\ZDK.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{45AF6FD9-E32F-79B5-159A-783E88F9ED3D}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>