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记录怪物死亡时的伤害值, 仍然继续显伤. 显示与当前伤害值的差, 从而很容易看出如果放在现在再打, 收益是多少, 方便对比路线间差异.
实现思路: flag:__MT1__xxx作为数组, 打完怪就push([x,y,id,damage])
The text was updated successfully, but these errors were encountered:
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记录怪物死亡时的伤害值, 仍然继续显伤. 显示与当前伤害值的差, 从而很容易看出如果放在现在再打, 收益是多少, 方便对比路线间差异.
实现思路: flag:__MT1__xxx作为数组, 打完怪就push([x,y,id,damage])
The text was updated successfully, but these errors were encountered: