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bts_live_3d.py
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bts_live_3d.py
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# Copyright (C) 2019 Jin Han Lee
#
# This file is a part of BTS.
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>
from __future__ import absolute_import, division, print_function
import os
os.environ['TF_CPP_MIN_LOG_LEVEL'] = '1'
import os
import sys
import time
import argparse
import numpy as np
# Computer Vision
import cv2
from scipy import ndimage
from skimage.transform import resize
# Visualization
import matplotlib.pyplot as plt
plasma = plt.get_cmap('plasma')
greys = plt.get_cmap('Greys')
# UI and OpenGL
from PySide2 import QtCore, QtGui, QtWidgets, QtOpenGL
from OpenGL import GL, GLU
from OpenGL.arrays import vbo
from OpenGL.GL import shaders
import glm
# Argument Parser
parser = argparse.ArgumentParser(description='BTS Live 3D')
parser.add_argument('--model_name', type=str, help='model name', default='bts_nyu_v2')
parser.add_argument('--encoder', type=str, help='type of encoder, densenet121_bts or densenet161_bts', default='densenet161_bts')
parser.add_argument('--max_depth', type=float, help='maximum depth in estimation', default=10)
parser.add_argument('--checkpoint_path', type=str, help='path to a checkpoint to load', required=True)
parser.add_argument('--input_height', type=int, help='input height', default=480)
parser.add_argument('--input_width', type=int, help='input width', default=640)
args = parser.parse_args()
model_dir = os.path.join("./models", args.model_name)
sys.path.append(model_dir)
for key, val in vars(__import__(args.model_name)).items():
if key.startswith('__') and key.endswith('__'):
continue
vars()[key] = val
# Image shapes
height_rgb, width_rgb = 480, 640
height_depth, width_depth = height_rgb, width_rgb
height_rgb = height_rgb
import tensorflow as tf
global graph
graph = tf.get_default_graph()
global sess
# SESSION
config = tf.ConfigProto(allow_soft_placement=True)
sess = tf.Session(config=config)
global image
image = tf.placeholder(tf.float32, [1, 416, 576, 3])
global focals
focals = tf.constant([518.8579])
# Intrinsic parameters for your own webcam camera
camera_matrix = np.zeros(shape=(3, 3))
camera_matrix[0, 0] = 5.4765313594010649e+02
camera_matrix[0, 2] = 3.2516069906172453e+02
camera_matrix[1, 1] = 5.4801781476172562e+02
camera_matrix[1, 2] = 2.4794113960783835e+02
camera_matrix[2, 2] = 1
dist_coeffs = np.array([ 3.7230261423972011e-02, -1.6171708069773008e-01, -3.5260752900266357e-04, 1.7161234226767313e-04, 1.0192711400840315e-01 ])
# Parameters for a model trained on NYU Depth V2
new_camera_matrix = np.zeros(shape=(3, 3))
new_camera_matrix[0, 0] = 518.8579
new_camera_matrix[0, 2] = 320
new_camera_matrix[1, 1] = 518.8579
new_camera_matrix[1, 2] = 240
new_camera_matrix[2, 2] = 1
R = np.identity(3, dtype=np.float)
map1, map2 = cv2.initUndistortRectifyMap(camera_matrix, dist_coeffs, R, new_camera_matrix, (640, 480), cv2.CV_32FC1)
def load_model():
params = bts_parameters(
encoder=args.encoder,
height=args.input_height,
width=args.input_width,
batch_size=None,
dataset=None,
max_depth=args.max_depth,
num_gpus=None,
num_threads=None,
num_epochs=None,
)
model = BtsModel(params, 'test', image, None, focal=focals, bn_training=False)
# INIT
sess.run(tf.global_variables_initializer())
sess.run(tf.local_variables_initializer())
coordinator = tf.train.Coordinator()
threads = tf.train.start_queue_runners(sess=sess, coord=coordinator)
# SAVER
train_saver = tf.train.Saver()
with tf.device('/cpu:0'):
restore_path = args.checkpoint_path
# RESTORE
train_saver.restore(sess, restore_path)
return model
# Function timing
ticTime = time.time()
def tic():
global ticTime;
ticTime = time.time()
def toc():
print('{0} seconds.'.format(time.time() - ticTime))
# Conversion from Numpy to QImage and back
def np_to_qimage(a):
im = a.copy()
return QtGui.QImage(im.data, im.shape[1], im.shape[0], im.strides[0], QtGui.QImage.Format_RGB888).copy()
def qimage_to_np(img):
img = img.convertToFormat(QtGui.QImage.Format.Format_ARGB32)
return np.array(img.constBits()).reshape(img.height(), img.width(), 4)
# Compute edge magnitudes
def edges(d):
dx = ndimage.sobel(d, 0) # horizontal derivative
dy = ndimage.sobel(d, 1) # vertical derivative
return np.abs(dx) + np.abs(dy)
# Main window
class Window(QtWidgets.QWidget):
updateInput = QtCore.Signal()
def __init__(self, parent=None):
QtWidgets.QWidget.__init__(self, parent)
self.model = None
self.capture = None
self.glWidget = GLWidget()
mainLayout = QtWidgets.QVBoxLayout()
# Input / output views
viewsLayout = QtWidgets.QGridLayout()
self.inputViewer = QtWidgets.QLabel("[Click to start]")
self.inputViewer.setPixmap(QtGui.QPixmap(width_rgb, height_rgb))
self.outputViewer = QtWidgets.QLabel("[Click to start]")
self.outputViewer.setPixmap(QtGui.QPixmap(width_rgb, height_rgb))
imgsFrame = QtWidgets.QFrame()
inputsLayout = QtWidgets.QVBoxLayout()
imgsFrame.setLayout(inputsLayout)
inputsLayout.addWidget(self.inputViewer)
inputsLayout.addWidget(self.outputViewer)
viewsLayout.addWidget(imgsFrame, 0, 0)
viewsLayout.addWidget(self.glWidget, 0, 1)
viewsLayout.setColumnStretch(1, 10)
mainLayout.addLayout(viewsLayout)
# Load depth estimation model
toolsLayout = QtWidgets.QHBoxLayout()
self.button2 = QtWidgets.QPushButton("Webcam")
self.button2.clicked.connect(self.loadCamera)
toolsLayout.addWidget(self.button2)
self.button4 = QtWidgets.QPushButton("Pause")
self.button4.clicked.connect(self.loadImage)
toolsLayout.addWidget(self.button4)
self.button6 = QtWidgets.QPushButton("Refresh")
self.button6.clicked.connect(self.updateCloud)
toolsLayout.addWidget(self.button6)
mainLayout.addLayout(toolsLayout)
self.setLayout(mainLayout)
self.setWindowTitle(self.tr("BTS Live"))
# Signals
self.updateInput.connect(self.update_input)
# Default example
if self.glWidget.rgb.any() and self.glWidget.depth.any():
img = (self.glWidget.rgb * 255).astype('uint8')
self.inputViewer.setPixmap(QtGui.QPixmap.fromImage(np_to_qimage(img)))
coloredDepth = (plasma(self.glWidget.depth[:, :, 0])[:, :, :3] * 255).astype('uint8')
self.outputViewer.setPixmap(QtGui.QPixmap.fromImage(np_to_qimage(coloredDepth)))
def loadModel(self):
QtGui.QGuiApplication.setOverrideCursor(QtCore.Qt.WaitCursor)
tic()
self.model = load_model()
print('Model loaded.')
toc()
self.updateCloud()
QtGui.QGuiApplication.restoreOverrideCursor()
def loadCamera(self):
tic()
self.model = load_model()
print('Model loaded.')
toc()
self.capture = cv2.VideoCapture(0)
self.updateInput.emit()
def loadVideoFile(self):
self.capture = cv2.VideoCapture('video.mp4')
self.updateInput.emit()
def loadImage(self):
self.capture = None
img = (self.glWidget.rgb * 255).astype('uint8')
self.inputViewer.setPixmap(QtGui.QPixmap.fromImage(np_to_qimage(img)))
self.updateCloud()
def loadImageFile(self):
self.capture = None
filename = \
QtWidgets.QFileDialog.getOpenFileName(None, 'Select image', '', self.tr('Image files (*.jpg *.png)'))[0]
img = QtGui.QImage(filename).scaledToHeight(height_rgb)
xstart = 0
if img.width() > width_rgb: xstart = (img.width() - width_rgb) // 2
img = img.copy(xstart, 0, xstart + width_rgb, height_rgb)
self.inputViewer.setPixmap(QtGui.QPixmap.fromImage(img))
self.updateCloud()
def update_input(self):
# Don't update anymore if no capture device is set
if self.capture == None:
return
# Capture a frame
ret, frame = self.capture.read()
# Loop video playback if current stream is video file
if not ret:
self.capture.set(cv2.CAP_PROP_POS_FRAMES, 0)
ret, frame = self.capture.read()
# Prepare image and show in UI
frame_ud = cv2.remap(frame, map1, map2, interpolation=cv2.INTER_LINEAR)
frame = cv2.cvtColor(frame_ud, cv2.COLOR_BGR2RGB)
image = np_to_qimage(frame)
self.inputViewer.setPixmap(QtGui.QPixmap.fromImage(image))
# Update the point cloud
self.updateCloud()
def updateCloud(self):
rgb8 = qimage_to_np(self.inputViewer.pixmap().toImage())
self.glWidget.rgb = (rgb8[:, :, :3] / 255)[:, :, ::-1]
if self.model:
input_image = rgb8[:, :, :3].astype(np.float32)
# Normalize image
input_image[:, :, 0] = (input_image[:, :, 0] - 123.68) * 0.017
input_image[:, :, 1] = (input_image[:, :, 1] - 116.78) * 0.017
input_image[:, :, 2] = (input_image[:, :, 2] - 103.94) * 0.017
input_image_cropped = input_image[32:-1 - 31, 32:-1 - 31, :]
input_images = np.expand_dims(input_image_cropped, axis=0)
with graph.as_default():
depth_cropped = sess.run([self.model.depth_est], feed_dict={image: input_images})
depth = np.zeros((480, 640), dtype=np.float32)
depth[32:-1-31, 32:-1-31] = depth_cropped[0].squeeze() / args.max_depth
coloredDepth = (greys(np.log10(depth * args.max_depth))[:, :, :3] * 255).astype('uint8')
self.outputViewer.setPixmap(QtGui.QPixmap.fromImage(np_to_qimage(coloredDepth)))
self.glWidget.depth = depth
else:
self.glWidget.depth = 0.5 + np.zeros((height_rgb // 2, width_rgb // 2, 1))
self.glWidget.updateRGBD()
self.glWidget.updateGL()
# Update to next frame if we are live
QtCore.QTimer.singleShot(10, self.updateInput)
class GLWidget(QtOpenGL.QGLWidget):
def __init__(self, parent=None):
QtOpenGL.QGLWidget.__init__(self, parent)
self.object = 0
self.xRot = 5040
self.yRot = 40
self.zRot = 0
self.zoomLevel = 9
self.lastPos = QtCore.QPoint()
self.green = QtGui.QColor.fromCmykF(0.0, 0.0, 0.0, 1.0)
self.black = QtGui.QColor.fromCmykF(0.0, 0.0, 0.0, 1.0)
# Precompute for world coordinates
self.xx, self.yy = self.worldCoords(width=width_rgb, height=height_rgb)
self.rgb = np.zeros((480, 640, 3), dtype=np.uint8)
self.depth = np.zeros((480, 640), dtype=np.float32)
self.col_vbo = None
self.pos_vbo = None
if self.rgb.any() and self.detph.any():
self.updateRGBD()
def xRotation(self):
return self.xRot
def yRotation(self):
return self.yRot
def zRotation(self):
return self.zRot
def minimumSizeHint(self):
return QtCore.QSize(640, 480)
def sizeHint(self):
return QtCore.QSize(640, 480)
def setXRotation(self, angle):
if angle != self.xRot:
self.xRot = angle
self.emit(QtCore.SIGNAL("xRotationChanged(int)"), angle)
self.updateGL()
def setYRotation(self, angle):
if angle != self.yRot:
self.yRot = angle
self.emit(QtCore.SIGNAL("yRotationChanged(int)"), angle)
self.updateGL()
def setZRotation(self, angle):
if angle != self.zRot:
self.zRot = angle
self.emit(QtCore.SIGNAL("zRotationChanged(int)"), angle)
self.updateGL()
def resizeGL(self, width, height):
GL.glViewport(0, 0, width, height)
def mousePressEvent(self, event):
self.lastPos = QtCore.QPoint(event.pos())
def mouseMoveEvent(self, event):
dx = -(event.x() - self.lastPos.x())
dy = (event.y() - self.lastPos.y())
if event.buttons() & QtCore.Qt.LeftButton:
self.setXRotation(self.xRot + dy)
self.setYRotation(self.yRot + dx)
elif event.buttons() & QtCore.Qt.RightButton:
self.setXRotation(self.xRot + dy)
self.setZRotation(self.zRot + dx)
self.lastPos = QtCore.QPoint(event.pos())
def wheelEvent(self, event):
numDegrees = event.delta() / 8
numSteps = numDegrees / 15
self.zoomLevel = self.zoomLevel + numSteps
event.accept()
self.updateGL()
def initializeGL(self):
self.qglClearColor(self.black.darker())
GL.glShadeModel(GL.GL_FLAT)
GL.glEnable(GL.GL_DEPTH_TEST)
GL.glEnable(GL.GL_CULL_FACE)
VERTEX_SHADER = shaders.compileShader("""#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
uniform mat4 mvp; out vec4 frag_color;
void main() {gl_Position = mvp * vec4(position, 1.0);frag_color = vec4(color, 1.0);}""", GL.GL_VERTEX_SHADER)
FRAGMENT_SHADER = shaders.compileShader("""#version 330
in vec4 frag_color; out vec4 out_color;
void main() {out_color = frag_color;}""", GL.GL_FRAGMENT_SHADER)
self.shaderProgram = shaders.compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)
self.UNIFORM_LOCATIONS = {
'position': GL.glGetAttribLocation(self.shaderProgram, 'position'),
'color': GL.glGetAttribLocation(self.shaderProgram, 'color'),
'mvp': GL.glGetUniformLocation(self.shaderProgram, 'mvp'),
}
shaders.glUseProgram(self.shaderProgram)
def paintGL(self):
if self.rgb.any() and self.depth.any():
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
self.drawObject()
def worldCoords(self, width, height):
cx, cy = width / 2, height / 2
fx = 518.8579
fy = 518.8579
xx, yy = np.tile(range(width), height), np.repeat(range(height), width)
xx = (xx - cx) / fx
yy = (yy - cy) / fy
return xx, yy
def posFromDepth(self, depth):
length = depth.shape[0] * depth.shape[1]
depth[edges(depth) > 0.3] = 1e6 # Hide depth edges
z = depth.reshape(length)
return np.dstack((self.xx * z, self.yy * z, z)).reshape((length, 3))
def createPointCloudVBOfromRGBD(self):
# Create position and color VBOs
self.pos_vbo = vbo.VBO(data=self.pos, usage=GL.GL_DYNAMIC_DRAW, target=GL.GL_ARRAY_BUFFER)
self.col_vbo = vbo.VBO(data=self.col, usage=GL.GL_DYNAMIC_DRAW, target=GL.GL_ARRAY_BUFFER)
def updateRGBD(self):
# RGBD dimensions
width, height = self.depth.shape[1], self.depth.shape[0]
# Reshape
points = self.posFromDepth(self.depth.copy())
colors = resize(self.rgb, (height, width)).reshape((height * width, 3))
# Flatten and convert to float32
self.pos = points.astype('float32')
self.col = colors.reshape(height * width, 3).astype('float32')
# Move center of scene
self.pos = self.pos + glm.vec3(0, -0.06, -0.3)
# Create VBOs
if not self.col_vbo:
self.createPointCloudVBOfromRGBD()
def drawObject(self):
# Update camera
model, view, proj = glm.mat4(1), glm.mat4(1), glm.perspective(45, self.width() / self.height(), 0.01, 100)
center, up, eye = glm.vec3(0, -0.075, 0), glm.vec3(0, -1, 0), glm.vec3(0, 0, -0.4 * (self.zoomLevel / 10))
view = glm.lookAt(eye, center, up)
model = glm.rotate(model, self.xRot / 160.0, glm.vec3(1, 0, 0))
model = glm.rotate(model, self.yRot / 160.0, glm.vec3(0, 1, 0))
model = glm.rotate(model, self.zRot / 160.0, glm.vec3(0, 0, 1))
mvp = proj * view * model
GL.glUniformMatrix4fv(self.UNIFORM_LOCATIONS['mvp'], 1, False, glm.value_ptr(mvp))
# Update data
self.pos_vbo.set_array(self.pos)
self.col_vbo.set_array(self.col)
# Point size
GL.glPointSize(2)
# Position
self.pos_vbo.bind()
GL.glEnableVertexAttribArray(0)
GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, GL.GL_FALSE, 0, None)
# Color
self.col_vbo.bind()
GL.glEnableVertexAttribArray(1)
GL.glVertexAttribPointer(1, 3, GL.GL_FLOAT, GL.GL_FALSE, 0, None)
# Draw
GL.glDrawArrays(GL.GL_POINTS, 0, self.pos.shape[0])
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
window = Window()
window.show()
res = app.exec_()