-
Notifications
You must be signed in to change notification settings - Fork 1
/
ff6_captions.srt
1044 lines (783 loc) · 25.3 KB
/
ff6_captions.srt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1
00:00:07,140 --> 00:00:12,380
This is a Tool-Assisted Speedrun of Final Fantasy 6 (US) in 3:11:33.46 by Keylie and Kadmony
2
00:00:16,420 --> 00:00:19,480
More information on TASVideos.org
3
00:02:21,040 --> 00:02:26,960
Menu #1: Battle Speed 6, Message Speed 1, Cursor Memory, Magic Order 2, Terra on last slot
4
00:02:34,960 --> 00:02:40,060
Terra was placed on last slot because during preemptives/side attacks, the lowest character acts first
5
00:02:42,400 --> 00:02:47,320
We need Terra to earn as much XP as possible so we made Wedge and Vicks escape
6
00:02:49,900 --> 00:02:52,315
We skipped two fights with this detour
7
00:02:57,780 --> 00:03:00,180
This fight is a forced pincer attack
8
00:03:08,640 --> 00:03:12,100
We cannot escape while the Lobo is alive
9
00:03:28,960 --> 00:03:30,720
Terra got level 4
10
00:03:50,740 --> 00:03:57,060
It would be too long to make Wedge and Vicks escape, because we would have to kill the Vomammoth first
11
00:03:59,500 --> 00:04:02,080
Vicks and Wedge got level 2
12
00:04:19,040 --> 00:04:23,120
Getting a preemptive here wouldn't save time
13
00:04:29,240 --> 00:04:34,720
You can get this first fight or not depending on how your emulator fills uninitialised RAM
14
00:04:42,075 --> 00:04:45,435
We need to win this fight for experience
15
00:04:48,620 --> 00:04:50,240
Terra got level 5
16
00:05:12,260 --> 00:05:16,880
Boss: Whelk. Head is 1600 HP, Shell is 50000 HP
17
00:05:31,100 --> 00:05:35,100
We stay in this menu to freeze the enemy ATB (wait trick)
18
00:06:00,680 --> 00:06:07,420
Using the wait trick and good startup ATB, it is possible to kill Whelk before it goes in its shell
19
00:06:09,060 --> 00:06:13,880
Having no command window opened at the end of a fight saves a bit of time
20
00:07:43,580 --> 00:07:48,380
Renaming characters to one letter saves several minutes overall
21
00:12:24,580 --> 00:12:29,300
We switch to the party containing Mog, as he's the strongest character
22
00:13:06,640 --> 00:13:12,320
We removed the Mithril Pike and the Mithril Shield from Mog, they will be useful later
23
00:14:22,380 --> 00:14:26,560
Because Terra is level 5, Locks joins at level 7
24
00:21:09,040 --> 00:21:12,780
We wait here a few seconds for luck manipulation
25
00:21:36,420 --> 00:21:38,540
This is forced Back attack
26
00:22:03,400 --> 00:22:07,000
As our average level is 6, Edgar joins at level 8
27
00:23:28,180 --> 00:23:32,340
We will fight the next three battles for XP and money
28
00:24:25,160 --> 00:24:26,680
Terra got level 6
29
00:24:56,140 --> 00:24:59,380
Shopping #1: Buy 3 Sprint Shoes and 1 Goggles
30
00:25:00,840 --> 00:25:04,760
Menu #2: Put Message Speed on 2 and equip Terra with a Sprint Shoes
31
00:25:07,340 --> 00:25:11,800
Walking on light green tiles with a dark green corner cannot trigger a random encounter
32
00:25:23,020 --> 00:25:27,420
Thanks to Message Speed 2, we can escape those battles quickly
33
00:25:35,340 --> 00:25:41,340
We swap the weapon and shield to add lag frames, to get a faster preemptive on the next fight
34
00:26:40,800 --> 00:26:45,180
The incoming boss will feature the first Desperation Attack (DA)
35
00:26:52,680 --> 00:26:58,760
When a character with low HP (< 1/8 max HP) attacks an enemy, he has 1 in 16 chance to trigger a DA
36
00:27:05,760 --> 00:27:09,600
DAs are magical unblockable attacks that ignore defense
37
00:27:27,900 --> 00:27:33,020
However, DAs are unlocked about 25 seconds after the beginning of the fight
38
00:27:53,860 --> 00:27:57,440
Boss: Vargas (11600 HP), Ipooh (360 HP)
39
00:28:25,460 --> 00:28:29,440
Locke is targeting with Steal to freeze Vargas ATB
40
00:28:33,500 --> 00:28:36,840
Sabin cutscene is triggered after 720 HP of damage
41
00:29:01,100 --> 00:29:07,980
With a good startup ATB for Sabin and the previous ATB trick, it is possible to cast Pummel before Vargas
42
00:29:13,820 --> 00:29:17,600
Our average level is 7 so Sabin joins at level 9
43
00:31:42,760 --> 00:31:47,800
The time spend here and everywhere with moving NPCs increases a RNG counter
44
00:31:49,820 --> 00:31:55,380
This counter is used amongst other things to determine how many fights will happen on the Lete River
45
00:31:57,120 --> 00:32:02,220
Because we waited for 3 seconds in Figaro, we don't have to wait here to get the minimum number of fights
46
00:32:03,540 --> 00:32:08,600
The Figaro submerge cutscene is where this counter is increasing the fastest
47
00:33:33,900 --> 00:33:38,540
Menu #3: Sabin gets Sprint Shoes, Edgar gets Genji Glove, Config Battle Speed 1
48
00:33:41,840 --> 00:33:47,080
We set Battle Speed 1 here so that Ultros second attack will happen before the DA is unlocked
49
00:33:55,600 --> 00:34:00,240
We have to set Battle Speed 1 for the fight against Leader anyway
50
00:34:09,080 --> 00:34:14,400
We equip the Mithril Shield on Terra so she can survive Ultros Tentacule
51
00:34:16,200 --> 00:34:21,240
The first two fights were mandatory, the next ones are random
52
00:34:24,200 --> 00:34:28,860
Thanks to the random manipulation, we won't have any
53
00:35:14,840 --> 00:35:19,020
We use quick escapes to increase the RNG counter
54
00:35:22,840 --> 00:35:25,760
So we can get criticals earlier
55
00:35:31,220 --> 00:35:36,640
Ultros will always attack Terra, so she will do the DA in this fight
56
00:35:42,180 --> 00:35:45,980
We unequip the Mithril Shield for a later use
57
00:36:33,340 --> 00:36:40,140
We started with Locke scenario because starting with Terra would trigger an extra fight on the river
58
00:36:41,000 --> 00:36:46,680
Also, we need the Elixir from Locke scenario during Sabin scenario
59
00:36:47,920 --> 00:36:50,860
Menu #4: Locke equips the Sprint Shoes
60
00:36:54,000 --> 00:36:58,240
We enter the house to reset the position of the guard
61
00:36:58,760 --> 00:37:00,780
Menu #5: Nothing
62
00:37:02,360 --> 00:37:07,480
By entering and exiting the menu, it is possible to clip through the guard, saving about 3 minutes
63
00:37:20,560 --> 00:37:27,260
There is a Thunder Rod in this cave that can kill instantly the next boss, but it is too long to take
64
00:37:42,260 --> 00:37:45,220
Menu #6: Locke unequips the Sprint Shoes
65
00:37:46,600 --> 00:37:51,280
We paused a few frames on the last dialogue to manipulate the river for Terra scenario
66
00:37:52,640 --> 00:37:58,120
We are supposed to have Celes here, so she's still talking but does not have a name
67
00:37:59,240 --> 00:38:02,160
Boss: TunnelArmr (1300HP)
68
00:38:05,040 --> 00:38:10,500
We used the "Can't run away!!" message to delay the boss attack
69
00:42:24,940 --> 00:42:30,080
Shadow can join the party here, but it is not worth taking him
70
00:42:32,220 --> 00:42:36,860
Mainly because he will slow down all the escapes
71
00:44:29,220 --> 00:44:32,320
Menu #7: Cyan equips Sprint Shoes
72
00:44:43,620 --> 00:44:47,220
We don't have time to cast Retort without a preemptive
73
00:44:52,820 --> 00:44:56,340
The common drop (Black Belt) will be useful very soon
74
00:47:03,600 --> 00:47:07,680
Menu #8: Sabin equips Black Belt, Message Speed 1
75
00:53:53,200 --> 00:53:57,580
It is not possible to escape a single Ghost quickly with a preemptive
76
00:55:02,020 --> 00:55:06,500
Same as single Ghosts, this is the fastest way to escape a single Bomb
77
00:57:01,400 --> 00:57:07,480
Earrings (like Hero Ring) raises by a factor of 5/4 every magical attacks (including DAs!)
78
00:57:13,400 --> 00:57:19,820
If equipped with two Earrings/Hero Ring, it raises by a factor of 3/2 every magical attacks
79
00:57:23,700 --> 00:57:27,520
Three single Bomb fights is really bad luck
80
00:57:29,480 --> 00:57:34,940
We lost about one second for each one of those fights
81
00:57:57,320 --> 00:58:00,640
Boss: GhostTrain (1900 HP)
82
00:58:09,920 --> 00:58:15,320
We could also use a Fenix Down, but the Elixir has a faster animation
83
01:00:09,800 --> 01:00:13,400
We have to wait for a certain time here
84
01:01:23,240 --> 01:01:27,880
We have to wait for about one minute before the boss Rizopas can appear
85
01:02:17,060 --> 01:02:19,200
Boss: Rizopas (775 HP)
86
01:03:42,680 --> 01:03:46,780
The light green no-encounter tiles don't work here
87
01:03:51,500 --> 01:03:54,560
This fight is unescapable :(
88
01:04:10,460 --> 01:04:13,400
We couldn't manipulate a no-drop fight
89
01:04:35,080 --> 01:04:38,260
Shopping #2: Buy a Dried Meat
90
01:09:03,080 --> 01:09:08,260
As opposed to normally, we can manipulate the enemy formation here
91
01:09:21,100 --> 01:09:26,160
We want formations with at least 3 enemies to be able to escape quickly
92
01:10:03,280 --> 01:10:06,000
Sabin equips the Mithril Shield
93
01:12:01,040 --> 01:12:07,720
Because we skipped Celes, she is replaced with Kutan, a Moggle that appeared at the beginning of the game
94
01:12:09,800 --> 01:12:15,440
This is because Celes character slot was previously occupied by Kutan
95
01:12:18,380 --> 01:12:22,820
Kutan cannot equip weapons, armors, relics or Espers
96
01:14:16,020 --> 01:14:21,420
It is possible to disable the trigger of the fights against those guards
97
01:14:22,860 --> 01:14:29,780
By pressing X (menu) followed by Y (party switch), the game will be kept at an "opening menu" state
98
01:14:31,100 --> 01:14:35,040
Guards won't trigger the fight in that state
99
01:14:38,520 --> 01:14:43,100
Menu #9: Battle Speed 6, Sabin replaces Black Belt with Earrings
100
01:14:44,720 --> 01:14:47,560
Boss: Kefka (3000 HP)
101
01:15:23,760 --> 01:15:27,280
The dropped Peace Ring will be useful for money
102
01:18:17,400 --> 01:18:20,340
Solo Sabin will be enough for Zozo
103
01:18:22,640 --> 01:18:28,420
Every extra character in the team makes the escapes longer by about half a second
104
01:18:45,200 --> 01:18:51,840
We deliberately ignore one no-encounter tile so that the next fight will trigger further from the desert
105
01:18:58,660 --> 01:19:04,700
A danger counter increases at each step by a constant depending roughly on the type of field
106
01:19:06,780 --> 01:19:12,840
Triggering the last fight closer to the desert would have updated that constant to the desert-type (high)
107
01:19:15,040 --> 01:19:20,380
In the end, we would have triggered an extra battle on the way
108
01:19:53,060 --> 01:19:57,080
The save/reset here has multiple purposes:
109
01:20:02,160 --> 01:20:07,840
First, it reset all the encounter constants to other values, saving two fights overall
110
01:20:16,180 --> 01:20:22,580
Second, we will have to farm a specific fight later in the game, and this fight will trigger in one step
111
01:20:27,820 --> 01:20:33,069
Third, we will run across Flan in the Magitek factory, because we need to steal something from them
112
01:20:36,620 --> 01:20:38,800
Taking the Hero Ring here
113
01:22:32,160 --> 01:22:38,160
Preemptives here are very rare, we had to do many weird things in battle to manipulate them
114
01:23:53,300 --> 01:23:56,820
Menu #10: Sabin replaces Sprint Shoes with Hero Ring
115
01:23:59,780 --> 01:24:02,480
Boss: Dadaluma (3270 HP)
116
01:24:37,120 --> 01:24:41,660
Moving up the Sprint Shoes so the next menu is faster
117
01:24:44,640 --> 01:24:49,140
Menu #11: Sabin replaces Hero Ring with Sprint Shoes
118
01:24:51,120 --> 01:24:59,580
Taking the RunningShoes saves time here and there, more in total than the 3 seconds to take them
119
01:25:01,720 --> 01:25:09,240
The previous menu could be avoided with a second character, but not worthy because of slower escapes
120
01:27:30,120 --> 01:27:36,340
The major time-saver of this run is by the use of the sketch glitch with Relm's sketch command
121
01:27:38,520 --> 01:27:43,760
This glitch requires us to learn at least 10 specific magics
122
01:27:50,260 --> 01:27:54,100
This is why we will take Stray and Siren here
123
01:27:57,960 --> 01:28:02,420
Stray teaches Muddle and Imp for 20 Magic Points
124
01:28:07,700 --> 01:28:12,440
Siren teaches Sleep and Slow for 15 Magic Points
125
01:29:26,180 --> 01:29:30,580
We need Sabin and Edgar for the Magitek Factory
126
01:31:59,200 --> 01:32:06,420
Menu #12: Locke gets Sprint Shoes and RunningShoes, Edgar gets Earrings and Hero Ring, Locks gets Stray
127
01:43:27,460 --> 01:43:32,280
You can alter the behavior of the rats by going into the menu
128
01:44:32,980 --> 01:44:35,740
Boss: Ultros (2550 HP)
129
01:45:03,900 --> 01:45:09,900
Edgar DA has the fastest animation, so we choose him to kill the boss everytime it is possible
130
01:49:18,540 --> 01:49:24,780
Shopping #3: Sell Peace Ring, buy 2 Warp Stone and 5 Smoke Bomb
131
01:49:36,120 --> 01:49:41,200
Kutan now has the Celes sprite, but is otherwise as useless as before
132
01:52:06,420 --> 01:52:09,680
Boss: Ifrit (3300 HP) and Shiva (3000 HP)
133
01:52:27,680 --> 01:52:32,300
Ifrit is replaced with Shiva after 5 physical attacks
134
01:52:33,320 --> 01:52:40,980
We can escape the fight during that switch, and the game goes on as if we won the fight
135
01:52:55,300 --> 01:53:02,000
We stole a Magicite from a Flan, an item that casts a random Esper (excluding Odin and Raiden)
136
01:53:18,540 --> 01:53:23,500
We let Kutan die on purpose so that escapes are faster
137
01:53:38,800 --> 01:53:45,100
We also stole a Flash (rare steal), that will be very useful during the Minecart escape
138
01:54:05,340 --> 01:54:08,660
Boss: Number 024 (4777 HP)
139
01:54:11,080 --> 01:54:14,640
We need the Rune Edge for money
140
01:54:38,940 --> 01:54:42,100
One DA is not enough for this boss
141
01:54:55,520 --> 01:54:59,900
We will also sell the drop of this boss (Blizzard)
142
01:57:42,020 --> 01:57:46,600
Menu #13: Order the party as Sabin, Locke and Edgar
143
01:57:48,340 --> 01:57:54,240
The formation of the 5 next fights depends on which character is the leader
144
01:57:56,160 --> 01:58:00,860
Having Sabin as the leader will give the fastest fights
145
01:58:30,780 --> 01:58:35,420
Having Edgar at the bottom allows him to cast Flash quickly
146
01:58:58,940 --> 01:59:02,660
Edgar got level 9 and Locke level 8
147
01:59:55,240 --> 01:59:58,320
Sabin got level 10
148
02:00:04,380 --> 02:00:10,000
Boss: Number 128 (3276 HP), Left Blade (700 HP) and RightBlade (400 HP)
149
02:00:39,540 --> 02:00:45,520
We stole the Tempest (rare steal) for money and the Tincture (rare steal) for the endgame
150
02:00:52,340 --> 02:00:54,320
Locke learns Muddle
151
02:02:13,900 --> 02:02:18,300
Boss: Crane (1800 HP) and Crane (2300 HP)
152
02:02:29,580 --> 02:02:34,380
The Smoke Bomb was used to unlock Joker Doom (JD) from Setzer's slot command
153
02:02:36,980 --> 02:02:42,260
Joker Doom is an instant-death attack to all targets, which include some bosses
154
02:02:43,760 --> 02:02:47,300
During a standard play, a Smoke Bomb would not work
155
02:02:49,260 --> 02:02:56,860
The slots of Setzer are rigged, you have to set a hidden counter to one of several values to unlock JD
156
02:02:58,760 --> 02:03:04,860
This counter starts at zero and is increased during several battle animations by a specific value
157
02:03:06,840 --> 02:03:12,800
The Smoke Bomb raises this counter by 16 times the number of characters, in this case 64
158
02:03:14,780 --> 02:03:18,840
But 64 does not unlock the Joker Doom
159
02:03:21,340 --> 02:03:28,020
However, this counter does not increase instantly, but goes by a lot of values between 0 and 64
160
02:03:29,960 --> 02:03:36,340
If we confirm the first reel of the slots when the counter is set as 16, the Joker Doom will be possible
161
02:08:36,900 --> 02:08:42,180
Terra is back in the team, her level was set again to the average level, which is 9
162
02:08:45,740 --> 02:08:49,440
Menu #14: Terra gets Shoat, Locke gets Siren
163
02:08:50,800 --> 02:08:55,180
We make a little detour to the Triangle Island
164
02:09:08,320 --> 02:09:12,880
The Ragnarok Esper morphs an enemy into an item, which ends the fight
165
02:09:16,320 --> 02:09:19,100
Locke learns Sleep
166
02:09:20,580 --> 02:09:25,500
Thanks to the save/reset, we ran across this Intangir (about 1 in 3 chance) after one step
167
02:09:27,420 --> 02:09:34,840
Fighting this Intangir is the fastest way to learn 10 Magic Points, which is needed to learn the required spells
168
02:09:36,180 --> 02:09:41,140
Fighting him now is useful to unlock Terra's Morph command for Thamasa
169
02:09:43,200 --> 02:09:48,840
Terra's Morph command is unlocked after earning at least 8 Magic Points
170
02:09:50,660 --> 02:09:58,860
The other reason to fight the Intangir now is that we will be able to trigger the sketch glitch as soon as Relm joins
171
02:11:44,960 --> 02:11:51,960
By triggering a fight here, the bridges will switch instantly to the other configuration, saving about 3 seconds
172
02:14:22,480 --> 02:14:28,640
The developers disabled L+R to escape the fight, but didn't bother disabling the Smoke Bomb
173
02:14:30,620 --> 02:14:37,720
The Warp Stone is also possible to escape fights, but it is more expensive and slower for a one-character party
174
02:15:54,420 --> 02:15:58,180
Menu #15: We use a Warp Stone
175
02:19:07,780 --> 02:19:13,380
By exiting and entering again, the red guard that would slow us down is gone
176
02:19:53,140 --> 02:19:59,340
To get the Charm Bangle, we would need to talk to many soldiers and fight guards during the banquet
177
02:20:00,100 --> 02:20:04,860
The Charm Bangle is very useful: it halfs the probability of getting a fight
178
02:20:06,100 --> 02:20:11,980
But getting this item costs about 1 minute to take. It is actually not worth it!
179
02:20:13,720 --> 02:20:18,260
So we have 4 minutes to wait
180
02:20:20,280 --> 02:20:25,680
We order items in advance for the shopping and the sketch glitch
181
02:20:54,280 --> 02:20:57,220
Still 3 minutes to wait
182
02:23:42,320 --> 02:23:44,180
Locke got level 9
183
02:27:00,300 --> 02:27:06,140
Menu #16: Terra gets Earrings, Hero Ring and moves to second slot, we use a Warp Stone
184
02:27:14,800 --> 02:27:19,480
The move to second slot was to escape this fight faster
185
02:33:28,280 --> 02:33:33,200
This second save/reset will save 3 fights until the end of Thamasa
186
02:33:49,440 --> 02:33:53,140
Again, this is faster than getting a preemptive
187
02:34:02,880 --> 02:34:08,960
Shopping #4: Sell Rune Edge, Blizzard and Tempest; buy 2 Fire Rods and 3 Ice Rods
188
02:38:03,980 --> 02:38:09,820
We can influence the pattern of Bombs by delaying entering the rooms
189
02:38:28,040 --> 02:38:30,760
Boss: FlameEater (8400 HP)
190
02:38:37,180 --> 02:38:41,280
We use the wait trick to stop the Balloons
191
02:38:50,980 --> 02:38:55,080
Morphed Terra does twice damage of magical attacks
192
02:38:56,560 --> 02:39:01,960
If the fights ends with Terra's Morph gauge not empty, she will keep the Morph ability
193
02:39:02,940 --> 02:39:07,360
We still need Morph, this why we use another wait trick
194
02:39:10,220 --> 02:39:14,000
Terra learns Bio, Locke learns Mute and Slow
195
02:41:31,660 --> 02:41:38,760
For now, we have 8 magics: Locke got Sleep, Slow, Muddle, Imp; Terra got Fire, Cure, Antdot and Bio
196
02:41:41,800 --> 02:41:47,780
Terra needs 4 Magic Points to learn Break and about 2800 XP to learn Drain
197
02:41:50,200 --> 02:41:54,000
We will have to farm two more fights
198
02:41:56,220 --> 02:42:03,640
After learning these magics, Terra will have Break in the 28th position of her magic list, enabling the sketch glitch
199
02:42:32,920 --> 02:42:37,140
Here is how a slow preemptive escape looks like
200
02:43:06,500 --> 02:43:09,920
Terra got level 12 and learned Drain
201
02:43:29,380 --> 02:43:31,280
Terra learns Break
202
02:44:21,360 --> 02:44:28,160
Menu #17: Terra moves to the first slot, Strago gets Phantom and RunningShoes, set Battle Mode on active
203
02:44:42,740 --> 02:44:44,800
Boss: Ultros (22000 HP)
204
02:44:56,900 --> 02:45:02,020
Using the combination Muddle/Phantom, we can set the Clear status on Ultros
205
02:45:03,740 --> 02:45:09,940
Due to a programming bug, the Clear status overwrite the Death protection
206
02:45:14,160 --> 02:45:20,440
Strago DA is different from the other ones, it casts Death on a single target
207
02:45:21,580 --> 02:45:28,040
Thanks to this fast kill, we skipped a 90-seconds cutscene with Relm
208
02:45:29,060 --> 02:45:34,860
Now that we have Relm, we are ready to trigger the sketch glitch
209
02:45:35,820 --> 02:45:42,680
This glitch happens when Relm's Sketch misses and the first character has a specific magic on 28th slot
210
02:45:43,540 --> 02:45:49,400
It also depends on the availability of that spell, which can be manipulated with the Imp spell
211
02:46:14,060 --> 02:46:19,340
This glitch has the main consequence of overwriting part of your inventory
212
02:46:21,320 --> 02:46:26,800
Thanks to this one, we now have Flame Shields
213
02:46:28,360 --> 02:46:33,520
Also, we managed to equip Goggles in Strago's left hand
214
02:46:34,980 --> 02:46:42,100
By putting the Goggles in a specific slot, the sketch glitch overwrote the item properties but not its type
215
02:46:43,500 --> 02:46:50,300
The item was flagged as a weapon, so we could equip it during the fight
216
02:46:52,300 --> 02:46:57,640
Attacking with Goggles leads to a new glitch
217
02:46:59,320 --> 02:47:05,920
If someone attacks with Goggles and another character opens the Magic menu at a precise time
218
02:47:07,320 --> 02:47:12,320
The Magic menu will display the inventory if scrolled up or down
219
02:47:14,060 --> 02:47:21,400
If an item is used in this glitched menu, the character will cast the magic which has the same id as the item
220
02:47:23,280 --> 02:47:30,260
The game treats Blitz, SwdTech, Tools, Desperation Attacks, enemy attacks, etc. as magics
221
02:47:31,980 --> 02:47:37,440
So all these can be cast using the Goggles glitch
222
02:47:39,060 --> 02:47:45,620
The only restriction is that the corresponding item must be usable in battle
223
02:47:46,820 --> 02:47:52,920
For example, using an Antidote will cast Cyan's desperation attack Back Blade
224
02:47:54,220 --> 02:48:01,480
But we can get around the restriction to usable items thanks to the sketch glitch
225
02:50:31,220 --> 02:50:33,320
Boss: Kefka (5001 HP)
226
02:50:48,860 --> 02:50:54,200
Unfortunately, two Flame Shields barely not killed Kefka
227
02:58:48,980 --> 02:58:52,980
Menu #18: Order the party as: Terra, Strago, Relm, Locke
228
02:58:54,380 --> 02:58:59,640
If Relm has a higher level than the enemy, the Sketch will automatically succeed
229
02:59:01,040 --> 02:59:05,700
That's why we used Muddle to make her miss
230
02:59:13,240 --> 02:59:17,960
Thanks to this Sketch glitch, we got Gem Box and we multiplied Black Belts
231
02:59:22,380 --> 02:59:29,500
Menu #19: Strago gets Gem Box and Black Belt, Relm gets Sprint Shoes, Locke gets RunningShoes, Terra gets Sprint Shoes and Gem Box
232
02:59:37,820 --> 02:59:41,900
We first trigger a sketch glitch to make the Black Belt usable
233
02:59:42,760 --> 02:59:46,840
Strago has to equip a buckler to be able to attack with Goggles
234
02:59:53,060 --> 02:59:58,540
The Magic corresponding to Black Belt is Engulf, which targets the enemy by default
235
02:59:59,320 --> 03:00:03,620
That is why we need Muddle to cast Engulf on the party
236
03:00:04,420 --> 03:00:09,960
The Goggles glitch was triggered with the X-Magic command so Terra can cast Engulf twice
237
03:00:18,500 --> 03:00:24,120
To Engulf the remaining two characters, we used the counter-attack
238
03:00:35,600 --> 03:00:41,160
Because the whole party was engulfed, we end up inside the Zone Eater
239
03:00:42,700 --> 03:00:46,720
By taking the exit, we are warped to the World of Ruin!
240
03:00:57,520 --> 03:01:03,480
We need a last sketch glitch to equip Moggle Charms and Goggles on 3 characters
241
03:01:04,500 --> 03:01:09,240
The setup here is longer: 4 Tincture then Imp on Terra
242
03:01:18,260 --> 03:01:20,700
This glitch caused a lot of lag :(
243
03:01:36,900 --> 03:01:43,000
Now Terra, Locke and Strago have one Moogle Charm and one Goggles equiped
244
03:01:44,660 --> 03:01:47,760
Moogle Charm removes all random encounters
245
03:01:57,060 --> 03:02:05,200
The last sketch glitch also corrupted the character sprites, and is causing a 10-seconds freeze
246
03:03:49,340 --> 03:03:56,300
By using a switch party trick, it is possible to pass through a tile without triggering its event
247
03:03:56,960 --> 03:04:02,920
It requires to press X then Y immediately after, then change the leader
248
03:04:07,040 --> 03:04:11,040
Menu #20: Swap Locke and Sabin, Sabin gets Stray
249
03:04:12,540 --> 03:04:18,100
We passed through the tile that triggers the fight against Inferno
250
03:04:19,960 --> 03:04:25,980
Equipping an Esper on Sabin is to unlock his Magic command during battle