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Using the new transaction tags and lock insights to link to transaction insights, it's evident that there are lock contentions happening when a player is 'acquiring money' in a game, and when that player's account_balance is being affected by the 'tradeorder_buy' action.
This contention is likely to reduce the more players that are playing, but there might be some other mechanisms we can put on the workloads to reduce the chances that the same player is 'acquiring money' and involved in a tradeorder purchase/sale.
When running item workload at the same time as tradepost workload, there is a noticeable contention issue.
Investigate this and determine best way to alleviate it.
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