You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was wondering if it would be possible to add the functionality of being able to add/remove things to a model that has frame animations?
At present, if you try to do this you get the message: Cannot add or delete because you have frame animations. Try "Merge..." instead.
But merge, in this particular situation, is rarely useful.
In the really old Quake modeller (QME), you could both add and remove items from an animated model. Adding, say, a cube would just add the cube at exactly the same coordinates in every frame (so it was then up to the modeller to position the cube frame-by-frame how they wanted). Deleting an item (e.g. a group, vertex, whatever) meant that the item simply disappeared from every frame because it was no longer part of the model.
Several times in the past I have made a model, animated it, but then wanted to remove a bit of it for a variety of reasons. However, this cannot be done with Maverick (or in Misfit before it). It would be nice if functionality similar to QME could be added if it is possible and not too much work.
Thanks for reading.
The text was updated successfully, but these errors were encountered:
I've added support for removing vertexes from models with frame animations in ec71320. I previously added support for adding and removing groups (just the name/material, not vertexes) and points in 6515b20 and fcf167a.
It's still missing support for adding vertexes (without having to use Model -> Merge). The commit for removing vertexes (ec71320) also fixed adding vertexes but it's still disallowed as create cube, cylinder, etc tools don't work properly yet.
To be honest, vertexes were the most important part of this. If I can delete a vertex, I can delete anything. ;)
Adding stuff via merge certainly works. It means a few more steps over being able to add items directly, but it's certainly doable. So you've already covered the most important aspects of this request/suggestion.
I was wondering if it would be possible to add the functionality of being able to add/remove things to a model that has frame animations?
At present, if you try to do this you get the message: Cannot add or delete because you have frame animations. Try "Merge..." instead.
But merge, in this particular situation, is rarely useful.
In the really old Quake modeller (QME), you could both add and remove items from an animated model. Adding, say, a cube would just add the cube at exactly the same coordinates in every frame (so it was then up to the modeller to position the cube frame-by-frame how they wanted). Deleting an item (e.g. a group, vertex, whatever) meant that the item simply disappeared from every frame because it was no longer part of the model.
Several times in the past I have made a model, animated it, but then wanted to remove a bit of it for a variety of reasons. However, this cannot be done with Maverick (or in Misfit before it). It would be nice if functionality similar to QME could be added if it is possible and not too much work.
Thanks for reading.
The text was updated successfully, but these errors were encountered: