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Neuraline no longer generates/is required for chem (#8012)
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# About the pull request
taken directly from #7023 

 #7249 didn't make it impossible to get


![image](https://github.com/user-attachments/assets/dc9bfc49-2fb3-4ffe-8f10-411a4637ca1b)

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# Explain why it's good for the game
neuraline very hard to get, removes the ability to get it or for it to
generate as a requirement for chems so that researchers can be happy.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: Neuraline no longer generates in recipes, and is unobtainable from
botany.
/:cl:
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private-tristan authored Jan 9, 2025
1 parent 1ecdb05 commit 0c985d9
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/modules/reagents/chemistry_reagents/medical.dm
Original file line number Diff line number Diff line change
Expand Up @@ -188,9 +188,9 @@
custom_metabolism = AMOUNT_PER_TIME(1, 5 SECONDS)
overdose = 2
overdose_critical = 3
chemclass = CHEM_CLASS_SPECIAL
chemclass = CHEM_CLASS_RARE
properties = list(PROPERTY_NERVESTIMULATING = 5)
flags = REAGENT_TYPE_MEDICAL
flags = REAGENT_TYPE_MEDICAL | REAGENT_NO_GENERATION

/datum/reagent/medical/arithrazine
name = "Arithrazine"
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