diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index c9831c91b0ea..a6ea1ce2c842 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -229,6 +229,8 @@ flags_armor_protection = BODY_FLAG_HANDS flags_equip_slot = SLOT_HANDS attack_verb = list("challenged") + valid_accessory_slots = list(ACCESSORY_SLOT_WRIST_L, ACCESSORY_SLOT_WRIST_R) + restricted_accessory_slots = list(ACCESSORY_SLOT_WRIST_L, ACCESSORY_SLOT_WRIST_R) // To prevent infinitely putting watches/wrist accessories on your gloves. That can be reserved for uniforms, where you have the whole ARM to put shit on sprite_sheets = list(SPECIES_MONKEY = 'icons/mob/humans/species/monkeys/onmob/hands_monkey.dmi') blood_overlay_type = "hands" var/gloves_blood_amt = 0 //taken from blood.dm diff --git a/code/modules/clothing/gloves/marine_gloves.dm b/code/modules/clothing/gloves/marine_gloves.dm index a8cc15355dc3..b181d4fe225a 100644 --- a/code/modules/clothing/gloves/marine_gloves.dm +++ b/code/modules/clothing/gloves/marine_gloves.dm @@ -21,8 +21,6 @@ armor_bio = CLOTHING_ARMOR_MEDIUM armor_rad = CLOTHING_ARMOR_NONE armor_internaldamage = CLOTHING_ARMOR_LOW - valid_accessory_slots = list(ACCESSORY_SLOT_WRIST_L, ACCESSORY_SLOT_WRIST_R) - restricted_accessory_slots = list(ACCESSORY_SLOT_WRIST_L, ACCESSORY_SLOT_WRIST_R) // To prevent infinitely putting watches on your gloves. That can be reserved for uniforms, where you have the whole ARM var/adopts_squad_color = TRUE /// The dmi where the grayscale squad overlays are contained var/squad_overlay_icon = 'icons/mob/humans/onmob/clothing/hands_garb.dmi'