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Automatic changelog for PR #7997 [ci skip]
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author: "Vandujr, Amory" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Added a brown trenchcoat, tan fedora, brown gloves, tan beret, brown beret, detective suits, and company baseball cap to the liaison's wardrobe." | ||
- rscadd: "Hybrisa Corpsec hats can now use hat accessories." | ||
- rscadd: "Tan and brown civilian berets." | ||
- rscadd: "Added a box of 7 Company Baseball caps to the liaison's office." | ||
- rscadd: "Added a new colony admin uniform. The LV-624 liaison uses the admin uniform." | ||
- rscadd: "Replaced all old fedoras, detective clothes, and corpsec hat instances with the hybrisa ones." | ||
- rscadd: "The Corporate Liaison's wardrobe now has a limited amount of items you can grab per person. 5 Uniforms, 5 Suits, 5 Hats, 2 Glasses, 2 Gloves, 2 Shoes, 5 Ties." | ||
- rscdel: "Replaced the old fedora, detective clothes, and corpsec hats with the hybrisa versions, then removed the hybrisa versions from the hybrisa clothing file." | ||
- balance: "The PMC fatigues (and by proxy the WY security fatigues) can now wear normal clothes on top of them." | ||
- balance: "The Labcoat can now store a bunch more medical stuff, including all surgical tools, space cleaner, blood bags, and a few more." | ||
- balance: "Most jackets can now store the large general pouch in their suit slot, like armors already could." | ||
- spellcheck: "Changed a few descriptions to be less confusing." | ||
- refactor: "Refactored all of the utility and detective uniforms to not be 'synthetic' uniforms. They are generic now. In the code." | ||
- imageadd: "Added a new brown trenchcoat, tan fedora, colonist jumpsuit, and PMC uniform resprites." | ||
- imagedel: "The old fedora, detective clothes, and corpsec hat." | ||
- maptweak: "replaced all instances of the old corpsec hat, detective clothes, and grey fedora with hybrisa ones." |