diff --git a/code/game/machinery/computer/dropship_weapons.dm b/code/game/machinery/computer/dropship_weapons.dm index e2c3b58cf2fb..dd63df154582 100644 --- a/code/game/machinery/computer/dropship_weapons.dm +++ b/code/game/machinery/computer/dropship_weapons.dm @@ -438,6 +438,9 @@ return TRUE if("nvg-enable") + if(upgraded != MATRIX_NVG) + to_chat(user, SPAN_WARNING("The matrix is not upgraded with night vision.")) + return FALSE SEND_SIGNAL(src, COMSIG_CAMERA_SET_NVG, 5, "#7aff7a") return TRUE diff --git a/code/modules/gear_presets/cia.dm b/code/modules/gear_presets/cia.dm index 2af2ffbbfa79..ec7c71398671 100644 --- a/code/modules/gear_presets/cia.dm +++ b/code/modules/gear_presets/cia.dm @@ -15,7 +15,7 @@ name = "CIA Agent (Civilian Clothing)" rank = "Intelligence Analyst" paygrades = list(PAY_SHORT_CIV = JOB_PLAYTIME_TIER_0) - role_comm_title = PAY_SHORT_CIV + role_comm_title = "CIV" minimap_background = "background_civillian" minimap_icon = "io" idtype = /obj/item/card/id/adaptive diff --git a/code/modules/gear_presets/corpses.dm b/code/modules/gear_presets/corpses.dm index 9cae4d3ede28..aaae4f9fc685 100644 --- a/code/modules/gear_presets/corpses.dm +++ b/code/modules/gear_presets/corpses.dm @@ -7,6 +7,7 @@ faction = FACTION_COLONIST languages = list() access = list(ACCESS_CIVILIAN_PUBLIC) + paygrades = list(PAY_SHORT_CIV = JOB_PLAYTIME_TIER_0) skills = /datum/skills/civilian idtype = /obj/item/card/id/lanyard var/xenovictim = FALSE //Set to true to make the corpse spawn as a victim of a xeno burst @@ -95,6 +96,7 @@ idtype = /obj/item/card/id/silver/clearance_badge xenovictim = TRUE access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY) + paygrades = list(PAY_SHORT_CDOC = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/doctor/load_gear(mob/living/carbon/human/new_human) add_ice_colony_survivor_equipment(new_human) @@ -138,6 +140,7 @@ idtype = /obj/item/card/id/silver/clearance_badge/scientist xenovictim = TRUE access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY) + paygrades = list(PAY_SHORT_CDOC = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/scientist/load_gear(mob/living/carbon/human/new_human) add_ice_colony_survivor_equipment(new_human) @@ -182,6 +185,7 @@ assignment = "Security Officer" xenovictim = TRUE access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND) + paygrades = list(PAY_SHORT_CPO = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/security/load_gear(mob/living/carbon/human/new_human) add_ice_colony_survivor_equipment(new_human) @@ -326,6 +330,7 @@ ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND, ) + paygrades = list(PAY_SHORT_CPO = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/prison_guard/load_gear(mob/living/carbon/human/new_human) add_ice_colony_survivor_equipment(new_human) @@ -444,6 +449,7 @@ ACCESS_WY_COLONIAL, ACCESS_WY_GENERAL, ) + paygrades = list(PAY_SHORT_CPO = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/wysec/load_gear(mob/living/carbon/human/new_human) add_ice_colony_survivor_equipment(new_human) @@ -611,6 +617,7 @@ idtype = /obj/item/card/id/data rank = JOB_CLF faction = FACTION_CLF + paygrades = list(PAY_SHORT_REB = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/clf/New() . = ..() @@ -1443,6 +1450,7 @@ assignment = "Civilian - Medical Doctor" idtype = /obj/item/card/id/silver/clearance_badge flags = EQUIPMENT_PRESET_START_OF_ROUND + paygrades = list(PAY_SHORT_CDOC = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/hybrisa/medical_doctor_corpse/load_gear(mob/living/carbon/human/new_human) @@ -1480,6 +1488,7 @@ assignment = "Xenobiologist" flags = EQUIPMENT_PRESET_START_OF_ROUND idtype = /obj/item/card/id/silver/clearance_badge/scientist + paygrades = list(PAY_SHORT_CDOC = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/hybrisa/scientist_xenobiologist/load_gear(mob/living/carbon/human/new_human) var/random_gear = rand(1,50) @@ -1518,6 +1527,7 @@ assignment = "Xenoarchaeologist" flags = EQUIPMENT_PRESET_START_OF_ROUND idtype = /obj/item/card/id/silver/clearance_badge/scientist + paygrades = list(PAY_SHORT_CDOC = JOB_PLAYTIME_TIER_0) /datum/equipment_preset/corpse/hybrisa/scientist_xenoarchaeologist/load_gear(mob/living/carbon/human/new_human) var/random_gear = rand(1,55) diff --git a/code/modules/gear_presets/other.dm b/code/modules/gear_presets/other.dm index e0c83e5c1255..78ae89257145 100644 --- a/code/modules/gear_presets/other.dm +++ b/code/modules/gear_presets/other.dm @@ -565,6 +565,7 @@ assignment = "Pizza Deliverer" rank = FACTION_PIZZA skills = /datum/skills/civilian + paygrades = list(PAY_SHORT_CIV = JOB_PLAYTIME_TIER_0) faction = FACTION_PIZZA /datum/equipment_preset/other/pizza/New()