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The Spitter's enhanced spit will delete a window and frame when fired on it. This also applies to reinforced windows and frames, but it requires three shots to accomplish this
What's the difference with what should have happened?
The spits should be only breaking the window, not deleting the entire window and frame.
How do we reproduce this bug?
1:) Charge spit
2:) Fire at window
3:) Delete window and frame.
Attached logs
N/A
Additional details
Author: Steelpoint
Admin: Steelpoint
Note: None
The text was updated successfully, but these errors were encountered:
This also applies to marines- I have played as a smartgunner and now a marine, and when shooting down a window it deletes the window, window frame, and anything else on the tile (I was able to break through the locked shutters on hybrisa round 25689. See attached.
Testmerges
#7909: 'Fixes maintainer access to the profiler and clears profiler access whenever admins are loaded.' by Watermelon914 at commit f10699e7c0
#6951: 'New "in_hands" and "onmob" icon sprites for objects, book import from PVE (thanks Amory), small changes and fixes' by LC4492 at commit bdd6e7ad75
#7860: '516 compat' by harryob at commit ee0e662deb
#7882: 'Scaling basic resin construction cost' by Drulikar at commit 65b8d5192e
#7955: 'TGUI Crew Manifest' by nauticall at commit 2a79de33de
#7862: 'Proc Redefinition Linting' by Drulikar at commit e0519661cf
#7841: 'Xeno strain resetting' by Git-Nivrak at commit e1ccd8e370
Round ID
25686
Description of the bug
The Spitter's enhanced spit will delete a window and frame when fired on it. This also applies to reinforced windows and frames, but it requires three shots to accomplish this
What's the difference with what should have happened?
The spits should be only breaking the window, not deleting the entire window and frame.
How do we reproduce this bug?
1:) Charge spit
2:) Fire at window
3:) Delete window and frame.
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: