Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Walking through explosion shockwaves (blast walking) #8458

Open
3 tasks done
TrollerNoob opened this issue Feb 12, 2025 · 2 comments · May be fixed by #8470
Open
3 tasks done

Walking through explosion shockwaves (blast walking) #8458

TrollerNoob opened this issue Feb 12, 2025 · 2 comments · May be fixed by #8470
Labels
Bug Admin events aren't bugs Confirmed Bug We have the same at home!

Comments

@TrollerNoob
Copy link

Testmerges

N/A

Round ID

No response

Description of the bug

Sometimes, you can walk into a shockwave tile the same time it travels to your tile, thus bypassing and "dodging" the explosion. This lets you avoid stuns.

11z1az_1.mp4

What's the difference with what should have happened?

The shockwave should apply its effects (stun, damage) to you every single time, as opposed to seemingly being unphased by it.

How do we reproduce this bug?

  1. Throw grenade
  2. Get lucky while walking towards it
  3. Blast walk through the explosion, thus avoiding injury
    ...

Issue Bingo

@TrollerNoob TrollerNoob added the Bug Admin events aren't bugs label Feb 12, 2025
@Red-byte3D Red-byte3D added the Confirmed Bug We have the same at home! label Feb 12, 2025
@Red-byte3D
Copy link
Member

as the warriro in question i'd say its confirmed

@Drulikar Drulikar linked a pull request Feb 13, 2025 that will close this issue
@jupyterkat jupyterkat linked a pull request Feb 13, 2025 that will close this issue
@deathrobotpunch
Copy link
Contributor

just jump over the explosion dude it’s not hard

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Admin events aren't bugs Confirmed Bug We have the same at home!
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants