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Support for modular mod structure #2
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To reiterate mod structure:
Note: workshop.txt can be modified during the in-game upload process. |
We should start off with implementing support for simple features. @ChuckTheSheep Do you know how is the |
Each modular mod directory has it's own |
Do you by any chance know exactly what files from We would want to avoid deploying project build files to workshop. |
I don't follow, what are you trying to upload and where? EDIT: Okay, it was clarified on Discord. |
@ChuckTheSheep Are we still going to work on this now that we agreed we are moving away from Steam? |
Modular mod structure is still needed for mods which have optional features. I assume the modloader will make this less of a headache to implement? |
Isn't this strictly a feature offered by Steam workshop, or the PZ integration with workshop?
We would need to think about the details of how we want to implement that feature with modloader. |
I would have to double check how the local directory functions, but I believe there is still a |
Project Zomboid supports modular mod structures for Steam workshop mods.
Each mod uploaded to the workshop can contain other mods that can then be toggled on and off in the game mod menu.
Currently
zmod
does not support this modular structure and some features will not work.The text was updated successfully, but these errors were encountered: