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I'm new to Steam, so I'm not really sure if this is something that changed with the Steamworks SDK recently or if I'm doing something wrong, but it looks like the former to me.
Trying to get some simple sample code running, I get the following error when running SteamAPI.init():
java: symbol lookup error: /tmp/lwjgl_fredrik/3.3.3-snapshot/x64/libsteamworks4j.so: undefined symbol: SteamAPI_Init
This is on Linux, in case it makes a difference. Looking at libsteam_api.so, it does indeed not have any SteamAPI_Init symbol. Rather, looking further at the include files in the SDK, SteamAPI_Init is now an inline function that only exists in the header files: From steam_api.h:
I followed the instructions to rebuild the native libraries, and having done that, it now seems to work properly. Therefore, it seems to me that the native libraries that ship with the Git repo should be rebuilt and recommitted. I would do this myself, but I don't have access to a Windows or MacOS build environment.
The text was updated successfully, but these errors were encountered:
I'm new to Steam, so I'm not really sure if this is something that changed with the Steamworks SDK recently or if I'm doing something wrong, but it looks like the former to me.
Trying to get some simple sample code running, I get the following error when running
SteamAPI.init()
:This is on Linux, in case it makes a difference. Looking at
libsteam_api.so
, it does indeed not have anySteamAPI_Init
symbol. Rather, looking further at the include files in the SDK,SteamAPI_Init
is now an inline function that only exists in the header files: Fromsteam_api.h
:I followed the instructions to rebuild the native libraries, and having done that, it now seems to work properly. Therefore, it seems to me that the native libraries that ship with the Git repo should be rebuilt and recommitted. I would do this myself, but I don't have access to a Windows or MacOS build environment.
The text was updated successfully, but these errors were encountered: