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String glGetActiveUniform (int program, int index, IntBuffer size, IntBuffer type) void glGetActiveUniform (int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) String glGetActiveUniform (int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)