-
Notifications
You must be signed in to change notification settings - Fork 1
/
CMakeLists.txt
65 lines (57 loc) · 2.29 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
cmake_minimum_required(VERSION 3.0)
project(RendAR)
option(GLFW_BUILD_DOCS OFF)
option(GLFW_BUILD_EXAMPLES OFF)
option(GLFW_BUILD_TESTS OFF)
add_subdirectory(RendAR/Vendor/glfw)
option(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
option(ASSIMP_BUILD_SAMPLES OFF)
option(ASSIMP_BUILD_TESTS OFF)
add_subdirectory(RendAR/Vendor/assimp)
option(BUILD_BULLET2_DEMOS OFF)
option(BUILD_CPU_DEMOS OFF)
option(BUILD_EXTRAS OFF)
option(BUILD_OPENGL3_DEMOS OFF)
option(BUILD_UNIT_TESTS OFF)
add_subdirectory(RendAR/Vendor/bullet)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -std=c++11")
if(NOT WIN32)
set(GLAD_LIBRARIES dl)
endif()
endif()
include_directories(RendAR/Headers/
RendAR/Vendor/assimp/include/
RendAR/Vendor/bullet/src/
RendAR/Vendor/glad/include/
RendAR/Vendor/glfw/include/
RendAR/Vendor/glm/
RendAR/Vendor/stb/)
file(GLOB VENDORS_SOURCES RendAR/Vendor/glad/src/glad.c)
file(GLOB PROJECT_HEADERS RendAR/Headers/*.hpp)
file(GLOB PROJECT_SOURCES RendAR/Sources/*.cpp)
file(GLOB PROJECT_SHADERS RendAR/Shaders/*.comp
RendAR/Shaders/*.frag
RendAR/Shaders/*.geom
RendAR/Shaders/*.vert)
file(GLOB PROJECT_CONFIGS CMakeLists.txt
Readme.md
.gitattributes
.gitignore
.gitmodules)
source_group("Headers" FILES ${PROJECT_HEADERS})
source_group("Shaders" FILES ${PROJECT_SHADERS})
source_group("Sources" FILES ${PROJECT_SOURCES})
source_group("Vendors" FILES ${VENDORS_SOURCES})
add_definitions(-DGLFW_INCLUDE_NONE
-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
add_executable(${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
${PROJECT_SHADERS} ${PROJECT_CONFIGS}
${VENDORS_SOURCES})
target_link_libraries(${PROJECT_NAME} assimp glfw
${GLFW_LIBRARIES} ${GLAD_LIBRARIES}
BulletDynamics BulletCollision LinearMath)
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})