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SDLManager.cpp
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SDLManager.cpp
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// Open Mugen is a redevelopment of Elecbyte's M.U.G.E.N wich will be 100% compatible to it
// Copyright (C) 2004 Sahin Vardar
//
// If you know bugs or have a wish on Open Muegn or (money/girls/a car) for me ;-)
// Feel free and email me: [email protected] ICQ:317502935
// Web: http://openmugen.sourceforge.net/
// --------------------------------------------------------------------------
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include "global.h"
//Destructor
CSDLManager::~CSDLManager()
{
}
//Constructor
CSDLManager::CSDLManager()
{
}
//Init the SDL SUB systems
bool CSDLManager::Init()
{
PrintMessage("CSDLManager:: Init()");
//Init SDL and the sub-systems of it(VIDEO, TIMER AND AUDIO SYSTEM)
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO) < 0 )
{
PrintMessage("CSDLManager::SDL_Init Failed");
PrintMessage("SDL error=%s",SDL_GetError());
return false;
}
PrintMessage("CSDLManager:: SDL_Init OK");
//Set the icon for the application
SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);
//Now init ouer Video System
if(!m_VideoSystem.InitSystem())
{
PrintMessage("CSDLManager:: VideoSystem Init Failed");
return false;
}
PrintMessage("CSDLManager::VideoSystem Init OK");
return true;
}
void CSDLManager::CleanSDL()
{
PrintMessage("CSDLManager:: Cleaning SDL");
m_VideoSystem.CleanUp();
//SDL_Quit();
}