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sampler.h
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sampler.h
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#ifndef SAMPLER_H
#define SAMPLER_H
#include <FS.h>
#include <LittleFS.h>
#include "midi_config.h"
#include "fx_filtercrusher.h"
class Sampler {
public:
Sampler(){}
Sampler(uint8_t progNow) { program_tmp = progNow; progNumber = progNow; };
void Init();
void ScanContents(fs::FS &fs, const char *dirname, uint8_t levels);
inline void SelectNote( uint8_t note ){
if(sampleInfoCount>0) selectedNote = note % repeat; else selectedNote = note;
#ifdef DEBUG_SAMPLER
DEBF("Select note: %d\r\n", note);
#endif
};
inline void SetNotePan_Midi( uint8_t data1);
inline void SetNoteOffset_Midi( uint8_t data1 );
inline void SetNoteDecay_Midi( uint8_t data1);
inline void SetNoteVolume_Midi( uint8_t data1);
inline void SetSoundPitch_Midi( uint8_t data1);
inline void SetSoundPitch(float value);
inline void SetDelaySend(uint8_t lvl) {_sendDelay = (float)lvl;};
inline void SetReverbSend(uint8_t lvl) {_sendReverb = (float)lvl;};
uint16_t GetSoundSamplerate() { return samplePlayer[ selectedNote ].sampleRate; };
uint8_t GetSoundDecay_Midi() { return samplePlayer[ selectedNote ].decay_midi; };
uint16_t GetSoundPan_Midi() { return samplePlayer[ selectedNote ].pan_midi; };
uint8_t GetSoundPitch_Midi() { return samplePlayer[ selectedNote ].pitch_midi; };
uint8_t GetSoundVolume_Midi() { return samplePlayer[ selectedNote ].volume_midi; };
int32_t GetSamplesCount() { return sampleInfoCount; }
// Offset for the Sample-Playback to cut the sample from the left
inline void NoteOn( uint8_t note, uint8_t vol );
inline void NoteOff( uint8_t note );
void SetPlaybackSpeed_Midi( uint8_t value ){ SetSoundPitch( (float) MIDI_NORM * value ); };
void SetPlaybackSpeed( float value );
void SetProgram( uint8_t prog );
void SetVolume( float value ) { _volume = value; };
inline void Process( float *left, float *right );
inline void ParseCC(uint8_t cc_number, uint8_t cc_value);
inline void PitchBend(int number);
float _sendReverb = 0.0f;
float _sendDelay = 0.0f;
private:
void CreateDefaultSamples(fs::FS &fs);
void WriteFile(fs::FS &fs, const String fname, size_t fsize, const uint8_t bytearray[] );
boolean is_muted[17]={ false, false,false,false,false ,false,false,false,false ,false,false,false,false ,false,false,false,false };
uint8_t volume_midi[17] = { 127, 127,127,127,127, 127,127,127,127, 127,127,127,127, 127,127,127,127 };
uint8_t offset_midi[17] = { 0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0 };
uint8_t decay_midi[17] = { 100, 100,100,100,100, 100,100,100,100, 100,100,100,100, 100,100,100,100 };
uint8_t pitch_midi[17] = { 64, 64,64,64,64, 64,64,64,64, 64,64,64,64, 64,64,64,64 };
uint8_t pan_midi[17] = { 64, 64,64,64,64, 64,64,64,64, 64,64,64,64, 64,64,64,64 };
uint8_t pitchdecay_midi[17] = { 64, 64,64,64,64, 64,64,64,64, 64,64,64,64, 64,64,64,64 };
String shortInstr[17] ={ "ACC", "111","222","333","HHop", "Cr","Cl","LT","HT", "S1","S2","S3","S4", "T1","T2","T3","T4" };
// Soundset/Program-Settings
uint8_t program_midi = 0;
uint8_t program_tmp = DEFAULT_DRUMKIT;
uint8_t progNumber = DEFAULT_DRUMKIT;
uint8_t repeat = 12; // repeat instruments every ....
float _volume = 1.0f;
float sampler_playback = 1.0f;
volatile uint8_t selectedNote = 0;
// union is very handy for easy conversion of bytes to the wav header information
union wavHeader{
struct{
char riff[4]; // 4
uint32_t fileSize; // 8
char waveType[4]; // 12
char format[4]; // 16
uint32_t lengthOfData; // 20
uint16_t numberOfChannels; // 22
uint16_t audioFormat; // 24
uint32_t sampleRate; // 28
uint32_t byteRate; // 32
uint16_t bytesPerSample; // 34
uint16_t bitsPerSample; // 36
char dataStr[4]; // 40
uint32_t dataSize; // 44
};
uint8_t wavHdr[44];
};
typedef struct samplePlayerS{
// char filename[32]; // move it out of the struct in hope to speed up the sampler
// File file;
uint32_t sampleRate;
uint32_t sampleStart; // in a PSRAM common buffer;
uint32_t sampleSize;
float samplePosF;
uint32_t samplePos;
// uint32_t lastDataOut;
bool active;
uint32_t sampleSeek;
// uint32_t dataIn;
float volume; // Volume of Track
float signal;
float decay;
float vel; // temp Velocity of NoteOn?
float pitch;
// float release;
float pan;
// float volume_float; // Volume of Track 0.0 - ?
uint8_t decay_midi;
uint8_t volume_midi; // Volume of Track
uint8_t pitch_midi;
uint8_t offset_midi; // offset for samples
uint8_t pan_midi;
boolean is_muted;
float pitchdecay = 0.0f;
uint8_t pitchdecay_midi;
} samplePlayerS ;
samplePlayerS samplePlayer[ SAMPLECNT ];
char filenames[ SAMPLECNT ][32];
// samplePlayerS* samplePlayer = NULL;
// float global_pitch_decay = 0.0f; // good from -0.2 to +1.0
volatile int32_t sampleInfoCount = -1; // storing the count if found samples in file system
float slowRelease; // slow releasing signal will be used when sample playback stopped
uint8_t* RamCache = NULL ;
FxFilterCrusher Effects;
};
#endif