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Representation for Contact #3

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swrede opened this issue Jun 16, 2016 · 1 comment
Open

Representation for Contact #3

swrede opened this issue Jun 16, 2016 · 1 comment

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@swrede
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swrede commented Jun 16, 2016

Position
Orientation
Ref. Frames
Wrench

@ndehio
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ndehio commented Jan 9, 2017

The gazebo interface defines contacts by

  • string collision1 -> name of the first collision object.
  • string collision2 -> name of the second collision object.
  • Vector3d position -> position of the contact joint in inertial frame.
  • Vector3d normal ->normal of the contact joint in inertial frame.
  • double depth -> intersection (penetration) depth of two collision bodies.
  • JointWrench wrench -> Forces and torques acting on both collision bodies.
  • Time time -> time at which this contact happened.

See ContactSensor.hh

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