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BaseLevel.h
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BaseLevel.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "BaseLevel.generated.h"
class UBoxComponent;
UCLASS()
class MYVGFINALPROJECT_API ABaseLevel : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABaseLevel();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "My Triggers")
UBoxComponent* Trigger;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "My Triggers")
UBoxComponent* SpawnLocation;
public:
UBoxComponent* GetTrigger();
UBoxComponent* GetSpawnLocation();
};