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I was recently watching some acerola videos while working on some things and ended up on one about colorblindness support in games.
I was thinking since I find many people forget about this fact or don't bother to implement it in engines, it might be worthwhile to add built in filters for colorblind people. As not every OS, Console, or platform a ChiraEngine game might be on has already built in accommodations for colorblind people.
I'm very very much pro accessibility in games and this wouldn't be something too specific to add as a built in feature, just being a simple shader/whatever to change colors to adapt to colorblindness. This doesn't have to happen right at this moment but I would like to get this implemented and advertised as a built in feature.
The text was updated successfully, but these errors were encountered:
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Describe Your Suggestion
I was recently watching some acerola videos while working on some things and ended up on one about colorblindness support in games.
I was thinking since I find many people forget about this fact or don't bother to implement it in engines, it might be worthwhile to add built in filters for colorblind people. As not every OS, Console, or platform a ChiraEngine game might be on has already built in accommodations for colorblind people.
I'm very very much pro accessibility in games and this wouldn't be something too specific to add as a built in feature, just being a simple shader/whatever to change colors to adapt to colorblindness. This doesn't have to happen right at this moment but I would like to get this implemented and advertised as a built in feature.
The text was updated successfully, but these errors were encountered: