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Should support custom verbs via scripts. Not sure how this will work yet, but somehow, we'll register the verb along with a pointer to a function that will execute a scripted function (all verbs go in some game script file?) with a name like verbVerbname. Also, we'll probably want to pull verbs array out of getVerbs function and make it a global in vocabulary.c.
NOTE: these notes are related to the old Trogdor project, which was written in C. The same basic principles should remain the same, though.
The text was updated successfully, but these errors were encountered:
Should support custom verbs via scripts. Not sure how this will work yet, but somehow, we'll register the verb along with a pointer to a function that will execute a scripted function (all verbs go in some game script file?) with a name like verbVerbname. Also, we'll probably want to pull verbs array out of getVerbs function and make it a global in vocabulary.c.
NOTE: these notes are related to the old Trogdor project, which was written in C. The same basic principles should remain the same, though.
The text was updated successfully, but these errors were encountered: