You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This wouldn't work with the current event handling scheme, which must exit as soon as possible so that events in the game can continue. We should be able to script the actions of a creature in the game, so that they can function as NPCs. Maybe create a new Creature type, NPC? Except that I want to be able to script all characters. I'll have to investigate this further.
The text was updated successfully, but these errors were encountered:
I could couple this to wanderlust. There could be different motion-generators for it (by default, it's just random), or I could also offer the option of using a lua script to determine how the creature's movements are generated.
This wouldn't work with the current event handling scheme, which must exit as soon as possible so that events in the game can continue. We should be able to script the actions of a creature in the game, so that they can function as NPCs. Maybe create a new Creature type, NPC? Except that I want to be able to script all characters. I'll have to investigate this further.
The text was updated successfully, but these errors were encountered: