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Describe the bug
When i switched characters mid map and then after map finished checked my earning i noticed that my earnings/s were negative, so i checkted the reposnse from server and saw that timeEffort was negative (see screenshot).
This time effort is also deducted/added to the total playtime of a character, not sure if computations are still correct but they seem to be.
IMO 2 possible solutions:
QUICKFIX: use positive value for computations instead in webUI
FULLFIX: fix underlying issue in server/game-logic to computatuions are correct throughout all computations
To Reproduce
Have min. 2 characters.
Join charcter play 1-2 rounds
Switch characters on website
Rejoin server
Get earning/play a round
Time effort in server response is negatvie therefore computations break heavily:
// really high /s value since time was deducted from total :/
Expected behavior
Time-Effort shouldnt be negative and correct (havent tested with realtime yet)
Screenshots/Videos
Context
cRPG version .115
The text was updated successfully, but these errors were encountered:
Rogerdin13
changed the title
Switching Character mid map added negative time to total
bug: Switching Character mid map added negative time to total
Jan 18, 2025
Describe the bug
When i switched characters mid map and then after map finished checked my earning i noticed that my earnings/s were negative, so i checkted the reposnse from server and saw that timeEffort was negative (see screenshot).
This time effort is also deducted/added to the total playtime of a character, not sure if computations are still correct but they seem to be.
IMO 2 possible solutions:
To Reproduce
// really high /s value since time was deducted from total :/
Expected behavior
Time-Effort shouldnt be negative and correct (havent tested with realtime yet)
Screenshots/Videos

Context
The text was updated successfully, but these errors were encountered: