-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmonsters.xml
191 lines (191 loc) · 32.3 KB
/
monsters.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
<?xml version="1.0" encoding="utf-8"?>
<Monsters>
<Monster id="horse_100" action_set="as_horse" monster_usage="horse" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="horse" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.7" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="4.3" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.4" pos1="0, 1.0, 1.15" pos2="0, -0.57, 1.15"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="horse_107" action_set="as_horse" monster_usage="horse" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="horse" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.7" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="4.3" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.428" pos1="0, 1.07, 1.15" pos2="0, -0.61, 1.15"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="horse_98" action_set="as_horse" monster_usage="horse" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="horse" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.7" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="4.3" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.392" pos1="0, 0.98, 1.127" pos2="0, -0.558, 1.127"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="horse_96" action_set="as_horse" monster_usage="horse" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="horse" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.7" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="4.3" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.384" pos1="0, 0.96, 1.104" pos2="0, -0.5472, 1.104"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="horse_102" action_set="as_horse" monster_usage="horse" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="horse" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.7" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="4.3" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.408" pos1="0, 1.02, 1.173" pos2="0, -0.5814, 1.173"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="horse_105" action_set="as_horse" monster_usage="horse" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="horse" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.7" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="4.3" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.42" pos1="0, 1.05, 1.2075" pos2="0, -0.59875, 1.2075"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="horse_95" action_set="as_horse" monster_usage="horse" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="horse" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.7" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="4.3" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.38" pos1="0, 0.95, 1.0925" pos2="0, -0.5415, 1.0925"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="camel_110" action_set="as_camel" monster_usage="camel" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="camel" rider_camera_height_adder="0.0" rider_body_capsule_height_adder="-0.8" rider_body_capsule_forward_adder="0.65" standing_eye_height="1.85" rider_eye_height_adder="2.20" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="100.0" relative_speed_limit_for_charge="5.0" family_type="2" ragdoll_bone_to_check_for_corpses_0="camel_root" ragdoll_bone_to_check_for_corpses_1="camel_spine1" ragdoll_bone_to_check_for_corpses_2="camel_spine2" ragdoll_bone_to_check_for_corpses_3="camel_chest" ragdoll_bone_to_check_for_corpses_4="camel_head" ragdoll_bone_to_check_for_corpses_5="camel_left_scapula" ragdoll_bone_to_check_for_corpses_6="camel_left_humerus" ragdoll_bone_to_check_for_corpses_7="camel_right_scapula" ragdoll_bone_to_check_for_corpses_8="camel_right_humerus" ragdoll_bone_to_check_for_corpses_9="camel_left_femur" ragdoll_bone_to_check_for_corpses_10="camel_right_femur" ragdoll_fall_sound_bone_0="camel_root" ragdoll_fall_sound_bone_1="camel_spine1" ragdoll_fall_sound_bone_2="camel_chest" ragdoll_fall_sound_bone_3="camel_head" head_look_direction_bone="camel_head" thorax_look_direction_bone="camel_spine2" neck_root_bone="camel_chest" pelvis_bone="camel_root" right_upper_arm_bone="camel_right_humerus" left_upper_arm_bone="camel_left_humerus" fall_blow_damage_bone="camel_left_humerus" terrain_decal_bone_0="camel_right_back_phalange1" terrain_decal_bone_1="camel_right_front_phalange1" rein_handle_left_local_pos="0.0,0.2,-0.06" rein_handle_right_local_pos="0.0,0.2,0.06" rein_skeleton="camel_rein_skeleton" rein_collision_body="camel_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="camel_chest" bones_to_modify_on_sloping_ground_1="camel_left_scapula" bones_to_modify_on_sloping_ground_2="camel_right_scapula" bones_to_modify_on_sloping_ground_3="camel_left_femur" bones_to_modify_on_sloping_ground_4="camel_right_femur" body_rotation_reference_bone="camel_spine2" rider_sit_bone="camel_spine2" rein_handle_bone="camel_spine2" rein_collision_1_bone="camel_neck1" rein_collision_2_bone="camel_neck5" rein_head_bone="camel_root" rein_head_right_attachment_bone="camel_neck1" rein_head_left_attachment_bone="camel_root_orient" rein_right_hand_bone="camel_right_humerus" rein_left_hand_bone="camel_left_radius">
<Capsules>
<body_capsule radius="0.44" pos1="0, 1.32, 1.65" pos2="0, -0.407, 1.65"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="camel_109" action_set="as_camel" monster_usage="camel" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="camel" rider_camera_height_adder="0.0" rider_body_capsule_height_adder="-0.8" rider_body_capsule_forward_adder="0.65" standing_eye_height="1.85" rider_eye_height_adder="2.20" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="100.0" relative_speed_limit_for_charge="5.0" family_type="2" ragdoll_bone_to_check_for_corpses_0="camel_root" ragdoll_bone_to_check_for_corpses_1="camel_spine1" ragdoll_bone_to_check_for_corpses_2="camel_spine2" ragdoll_bone_to_check_for_corpses_3="camel_chest" ragdoll_bone_to_check_for_corpses_4="camel_head" ragdoll_bone_to_check_for_corpses_5="camel_left_scapula" ragdoll_bone_to_check_for_corpses_6="camel_left_humerus" ragdoll_bone_to_check_for_corpses_7="camel_right_scapula" ragdoll_bone_to_check_for_corpses_8="camel_right_humerus" ragdoll_bone_to_check_for_corpses_9="camel_left_femur" ragdoll_bone_to_check_for_corpses_10="camel_right_femur" ragdoll_fall_sound_bone_0="camel_root" ragdoll_fall_sound_bone_1="camel_spine1" ragdoll_fall_sound_bone_2="camel_chest" ragdoll_fall_sound_bone_3="camel_head" head_look_direction_bone="camel_head" thorax_look_direction_bone="camel_spine2" neck_root_bone="camel_chest" pelvis_bone="camel_root" right_upper_arm_bone="camel_right_humerus" left_upper_arm_bone="camel_left_humerus" fall_blow_damage_bone="camel_left_humerus" terrain_decal_bone_0="camel_right_back_phalange1" terrain_decal_bone_1="camel_right_front_phalange1" rein_handle_left_local_pos="0.0,0.2,-0.06" rein_handle_right_local_pos="0.0,0.2,0.06" rein_skeleton="camel_rein_skeleton" rein_collision_body="camel_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="camel_chest" bones_to_modify_on_sloping_ground_1="camel_left_scapula" bones_to_modify_on_sloping_ground_2="camel_right_scapula" bones_to_modify_on_sloping_ground_3="camel_left_femur" bones_to_modify_on_sloping_ground_4="camel_right_femur" body_rotation_reference_bone="camel_spine2" rider_sit_bone="camel_spine2" rein_handle_bone="camel_spine2" rein_collision_1_bone="camel_neck1" rein_collision_2_bone="camel_neck5" rein_head_bone="camel_root" rein_head_right_attachment_bone="camel_neck1" rein_head_left_attachment_bone="camel_root_orient" rein_right_hand_bone="camel_right_humerus" rein_left_hand_bone="camel_left_radius">
<Capsules>
<body_capsule radius="0.436" pos1="0, 1.308, 1.635" pos2="0, -0.4033, 1.635"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="camel_105" action_set="as_camel" monster_usage="camel" weight="400" hit_points="200" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="camel" rider_camera_height_adder="0.0" rider_body_capsule_height_adder="-0.8" rider_body_capsule_forward_adder="0.65" standing_eye_height="1.85" rider_eye_height_adder="2.20" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="100.0" relative_speed_limit_for_charge="5.0" family_type="2" ragdoll_bone_to_check_for_corpses_0="camel_root" ragdoll_bone_to_check_for_corpses_1="camel_spine1" ragdoll_bone_to_check_for_corpses_2="camel_spine2" ragdoll_bone_to_check_for_corpses_3="camel_chest" ragdoll_bone_to_check_for_corpses_4="camel_head" ragdoll_bone_to_check_for_corpses_5="camel_left_scapula" ragdoll_bone_to_check_for_corpses_6="camel_left_humerus" ragdoll_bone_to_check_for_corpses_7="camel_right_scapula" ragdoll_bone_to_check_for_corpses_8="camel_right_humerus" ragdoll_bone_to_check_for_corpses_9="camel_left_femur" ragdoll_bone_to_check_for_corpses_10="camel_right_femur" ragdoll_fall_sound_bone_0="camel_root" ragdoll_fall_sound_bone_1="camel_spine1" ragdoll_fall_sound_bone_2="camel_chest" ragdoll_fall_sound_bone_3="camel_head" head_look_direction_bone="camel_head" thorax_look_direction_bone="camel_spine2" neck_root_bone="camel_chest" pelvis_bone="camel_root" right_upper_arm_bone="camel_right_humerus" left_upper_arm_bone="camel_left_humerus" fall_blow_damage_bone="camel_left_humerus" terrain_decal_bone_0="camel_right_back_phalange1" terrain_decal_bone_1="camel_right_front_phalange1" rein_handle_left_local_pos="0.0,0.2,-0.06" rein_handle_right_local_pos="0.0,0.2,0.06" rein_skeleton="camel_rein_skeleton" rein_collision_body="camel_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="camel_chest" bones_to_modify_on_sloping_ground_1="camel_left_scapula" bones_to_modify_on_sloping_ground_2="camel_right_scapula" bones_to_modify_on_sloping_ground_3="camel_left_femur" bones_to_modify_on_sloping_ground_4="camel_right_femur" body_rotation_reference_bone="camel_spine2" rider_sit_bone="camel_spine2" rein_handle_bone="camel_spine2" rein_collision_1_bone="camel_neck1" rein_collision_2_bone="camel_neck5" rein_head_bone="camel_root" rein_head_right_attachment_bone="camel_neck1" rein_head_left_attachment_bone="camel_root_orient" rein_right_hand_bone="camel_right_humerus" rein_left_hand_bone="camel_left_radius">
<Capsules>
<body_capsule radius="0.42" pos1="0, 1.26, 1.575" pos2="0, -0.3885, 1.575"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster id="mule_92" action_set="as_horse" monster_usage="horse" weight="400" hit_points="100" absorbed_damage_ratio="1.0" num_paces="6" jump_acceleration="6.5" sound_and_collision_info_class="donkey" rider_camera_height_adder="-0.1" rider_body_capsule_height_adder="-0.9" rider_body_capsule_forward_adder="0.2" standing_eye_height="1.85" rider_eye_height_adder="1.70" eye_offset_wrt_head="0.13, -0.15, 0.0" jump_speed_limit="3.5" relative_speed_limit_for_charge="5.0" family_type="1" ragdoll_bone_to_check_for_corpses_0="horsepelvis" ragdoll_bone_to_check_for_corpses_1="horsespine2" ragdoll_bone_to_check_for_corpses_2="horsespine3" ragdoll_bone_to_check_for_corpses_3="horseneck1" ragdoll_bone_to_check_for_corpses_4="horse_head" ragdoll_bone_to_check_for_corpses_5="horselleg1" ragdoll_bone_to_check_for_corpses_6="horselleg2" ragdoll_bone_to_check_for_corpses_7="horserleg1" ragdoll_bone_to_check_for_corpses_8="horserleg2" ragdoll_bone_to_check_for_corpses_9="horselfemur" ragdoll_bone_to_check_for_corpses_10="horserfemur" ragdoll_fall_sound_bone_0="horsepelvis" ragdoll_fall_sound_bone_1="horsespine2" ragdoll_fall_sound_bone_2="horseneck1" ragdoll_fall_sound_bone_3="horse_head" head_look_direction_bone="horse_head" thorax_look_direction_bone="horsespine3" neck_root_bone="horseneck1" pelvis_bone="horsepelvis" right_upper_arm_bone="horserleg2" left_upper_arm_bone="horselleg2" fall_blow_damage_bone="horselleg2" terrain_decal_bone_0="horselrearhoof" terrain_decal_bone_1="horserfronthoof" rein_handle_left_local_pos="0.25,-0.3,0.15" rein_handle_right_local_pos="0.25,-0.3,-0.15" rein_skeleton="horse_harness_rein_skel" rein_collision_body="horse_neck_head_rein" front_bone_to_detect_ground_slope_index="2" back_bone_to_detect_ground_slope_index="4" bones_to_modify_on_sloping_ground_0="horseneck1" bones_to_modify_on_sloping_ground_1="horselleg1" bones_to_modify_on_sloping_ground_2="horserleg1" bones_to_modify_on_sloping_ground_3="horselfemur" bones_to_modify_on_sloping_ground_4="horserfemur" body_rotation_reference_bone="horsespine3" rider_sit_bone="horsespine2" rein_handle_bone="horsespine3" rein_collision_1_bone="horseneck1" rein_collision_2_bone="horseneck2" rein_head_bone="horsepelvis" rein_head_right_attachment_bone="horserfemur" rein_head_left_attachment_bone="horsespine1" rein_right_hand_bone="horserleg4" rein_left_hand_bone="horsellegankle">
<Capsules>
<body_capsule radius="0.368" pos1="0, 0.92, 1.058" pos2="0, -0.5244, 1.058"/>
</Capsules>
<Flags Mountable="true" CanRear="true" RunsAwayWhenHit="true" CanCharge="true" CanWander="true"/>
</Monster>
<Monster
id="human"
action_set="as_human_warrior"
female_action_set="as_human_female_warrior"
monster_usage="human"
weight="80"
hit_points="100"
absorbed_damage_ratio="1.0"
walking_speed_limit="1.8"
crouch_walking_speed_limit="1.3"
jump_acceleration="4.0"
sound_and_collision_info_class="human"
standing_eye_height="1.70"
crouch_eye_height="1.10"
mounted_eye_height="0.75"
eye_offset_wrt_head="0.13, 0.1, 0.0"
first_person_camera_offset_wrt_head="0.136, 0.1, 0.0"
arm_length="0.9"
arm_weight="5.0"
jump_speed_limit="0"
family_type="0"
ragdoll_bone_to_check_for_corpses_0="head"
ragdoll_bone_to_check_for_corpses_1="neck"
ragdoll_bone_to_check_for_corpses_2="l_foretwist"
ragdoll_bone_to_check_for_corpses_3="r_foretwist"
ragdoll_bone_to_check_for_corpses_4="l_upperarm_twist"
ragdoll_bone_to_check_for_corpses_5="r_upperarm_twist"
ragdoll_bone_to_check_for_corpses_6="l_clavicle"
ragdoll_bone_to_check_for_corpses_7="r_clavicle"
ragdoll_bone_to_check_for_corpses_8="spine"
ragdoll_fall_sound_bone_0="spine2"
ragdoll_fall_sound_bone_1="l_upperarm_twist"
ragdoll_fall_sound_bone_2="r_upperarm_twist"
head_look_direction_bone="head"
spine_lower_bone="spine"
spine_upper_bone="spine1"
thorax_look_direction_bone="spine2"
neck_root_bone="neck"
pelvis_bone="pelvis"
right_upper_arm_bone="r_upperarm_twist"
left_upper_arm_bone="l_upperarm_twist"
fall_blow_damage_bone="l_calf"
terrain_decal_bone_0="r_foot"
terrain_decal_bone_1="l_foot"
ragdoll_stationary_check_bone_0="l_upperarm_twist"
ragdoll_stationary_check_bone_1="r_upperarm_twist"
ragdoll_stationary_check_bone_2="l_thigh"
ragdoll_stationary_check_bone_3="r_thigh"
ragdoll_stationary_check_bone_4="l_calf"
ragdoll_stationary_check_bone_5="r_calf"
ragdoll_stationary_check_bone_6="pelvis"
ragdoll_stationary_check_bone_7="head"
move_adder_bone_0="spine"
move_adder_bone_1="spine1"
move_adder_bone_2="spine2"
move_adder_bone_3="l_clavicle"
move_adder_bone_4="r_clavicle"
move_adder_bone_5="neck"
move_adder_bone_6="head"
splash_decal_bone_0="l_calf"
splash_decal_bone_1="l_foot"
splash_decal_bone_2="l_toe0"
splash_decal_bone_3="r_calf"
splash_decal_bone_4="r_foot"
splash_decal_bone_5="r_toe0"
blood_burst_bone_0="r_clavicle"
blood_burst_bone_1="spine1"
blood_burst_bone_2="l_clavicle"
blood_burst_bone_3="spine"
blood_burst_bone_4="l_foretwist"
blood_burst_bone_5="spine1"
blood_burst_bone_6="r_foretwist"
blood_burst_bone_7="spine"
main_hand_bone="r_hand"
off_hand_bone="l_hand"
main_hand_item_bone="r_finger0"
off_hand_item_bone="l_finger0"
off_hand_item_secondary_bone="l_foretwist1"
off_hand_shoulder_bone="l_clavicle"
hand_num_bones_for_ik="6"
primary_foot_bone="r_foot"
secondary_foot_bone="l_foot"
right_foot_ik_end_effector_bone="r_foot"
left_foot_ik_end_effector_bone="l_foot"
right_foot_ik_tip_bone="r_toe0"
left_foot_ik_tip_bone="l_toe0"
foot_num_bones_for_ik="3">
<Capsules>
<body_capsule
radius="0.27"
pos1="0.0, 0.0, 1.55"
pos2="0.0, 0, 0.8" />
<crouched_body_capsule
radius="0.37"
pos1="0.0, 0.0, 1.55"
pos2="0.0, 0, 0.6" />
</Capsules>
<Flags
CanAttack="true"
CanDefend="true"
CanKick="true"
CanBeCharged="true"
CanClimbLadders="true"
CanBeInGroup="true"
CanSprint="true"
IsHumanoid="true"
CanRide="true"
CanWieldWeapon="true"
CanCrouch="true"
CanRetreat="true" />
<!-- flag name="CanGetAlarmed" /-->
</Monster>
<Monster
id="light_bot"
base_monster="human"
weight="0">
</Monster>
<Monster
id="heavy_bot"
base_monster="human"
weight="10">
</Monster>
</Monsters>