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graph-valid-tree.cpp
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graph-valid-tree.cpp
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// Time: O(|V| + |E|)
// Space: O(|V| + |E|)
// Same complexity, but faster version.
class Solution {
public:
struct node {
int parent = -1;
vector<int>neighbors;
};
bool validTree(int n, vector<pair<int, int>>& edges) {
if (edges.size() != n - 1) {
return false;
} else if (n == 1) {
return true;
}
unordered_map<int, node> nodes;
for (const auto& edge : edges) {
nodes[edge.first].neighbors.emplace_back(edge.second);
nodes[edge.second].neighbors.emplace_back(edge.first);
}
if (nodes.size() != n) {
return false;
}
unordered_set<int> visited;
queue<int> q;
q.emplace(0);
while (!q.empty()) {
const int i = q.front();
q.pop();
visited.emplace(i);
for (const auto& node : nodes[i].neighbors) {
if (node != nodes[i].parent) {
if (visited.find(node) != visited.end()) {
return false;
} else {
visited.emplace(node);
nodes[node].parent = i;
q.emplace(node);
}
}
}
}
return visited.size() == n;
}
};
// Time: O(|V| + |E|)
// Space: O(|V| + |E|)
class Solution2 {
public:
struct node {
int parent = -1;
vector<int>neighbors;
};
bool validTree(int n, vector<pair<int, int>>& edges) {
unordered_map<int, node> nodes;
for (const auto& edge : edges) {
nodes[edge.first].neighbors.emplace_back(edge.second);
nodes[edge.second].neighbors.emplace_back(edge.first);
}
unordered_set<int> visited;
queue<int> q;
q.emplace(0);
while (!q.empty()) {
const int i = q.front();
q.pop();
visited.emplace(i);
for (const auto& node : nodes[i].neighbors) {
if (node != nodes[i].parent) {
if (visited.find(node) != visited.end()) {
return false;
} else {
visited.emplace(node);
nodes[node].parent = i;
q.emplace(node);
}
}
}
}
return visited.size() == n;
}
};