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qssf.c
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#include <stdlib.h>
#include <string.h>
#include "qssf.h"
static inline uint8_t Read_8(const uint8_t* in, uint32_t* pos) {
return in[(*pos)++];
}
static inline uint16_t Read_16(const uint8_t* in, uint32_t* pos) {
uint16_t res = 0;
res += ((uint16_t)(in[(*pos)++])) << 0;
res += ((uint16_t)(in[(*pos)++])) << 8;
return res;
}
static inline uint32_t Read_32(const uint8_t* in, uint32_t* pos) {
uint32_t res = 0;
res += ((uint32_t)(in[(*pos)++])) << 0;
res += ((uint32_t)(in[(*pos)++])) << 8;
res += ((uint32_t)(in[(*pos)++])) << 16;
res += ((uint32_t)(in[(*pos)++])) << 24;
return res;
}
static inline void Write_8(uint8_t* out, uint32_t* pos, uint8_t val) {
out[(*pos)++] = val;
}
static inline void Write_16(uint8_t* out, uint32_t* pos, uint16_t val) {
out[(*pos)++] = (val & 0x00FF) >> 0;
out[(*pos)++] = (val & 0xFF00) >> 8;
}
static inline void Write_32(uint8_t* out, uint32_t* pos, uint32_t val) {
out[(*pos)++] = (val & 0x000000FF) >> 0;
out[(*pos)++] = (val & 0x0000FF00) >> 8;
out[(*pos)++] = (val & 0x00FF0000) >> 16;
out[(*pos)++] = (val & 0xFF000000) >> 24;
}
int QSSF_ImageEncode(const struct QSSF_Image* img, uint8_t** outData, uint32_t* outSize, QSSF_EncodePng_CB encode) {
if (img->width < 1 || img->height < 1 || img->numLayers < 1 || encode == NULL) {
return 1;
}
uint32_t maxSize = (img->width * img->height * img->comp) + QSSF_HEADER_SIZE;
uint32_t pos = 0;
*outData = malloc(maxSize);
Write_32(*outData, &pos, QSSF_MAGIC);
Write_32(*outData, &pos, img->width);
Write_32(*outData, &pos, img->height);
Write_8(*outData, &pos, img->comp);
Write_32(*outData, &pos, img->numLayers);
for (uint32_t i = 0; i < img->numLayers; i++) {
struct QSSF_Layer* layer = &img->layers[i];
uint32_t nameLen = strlen(layer->name);
uint8_t* pngRaw = NULL;
uint32_t pngRawSize = 0;
if (
encode(img->width, img->height, img->comp, layer->pixels, &pngRaw, &pngRawSize) != 0 ||
pngRawSize < 1 || pngRaw == NULL
) {
free(*outData);
*outData = NULL;
return 1;
}
if (maxSize < (pos + (pngRawSize + 1) + (nameLen + 1) + 2 + 4)) {
maxSize += (pngRawSize + 1) + nameLen + 2 + 4;
*outData = realloc(*outData, maxSize);
}
for (uint32_t j = 0; j < nameLen + 1; j++) {
Write_8(*outData, &pos, (uint8_t)layer->name[j]);
}
Write_8(*outData, &pos, '\0'); // NULL Terminate
Write_8(*outData, &pos, layer->blend);
Write_8(*outData, &pos, layer->opacity);
Write_32(*outData, &pos, pngRawSize);
for (uint32_t j = 0; j < pngRawSize; j++) {
Write_8(*outData, &pos, pngRaw[j]);
}
free(pngRaw);
}
*outData = realloc(*outData, pos);
*outSize = pos;
return 0;
}
int QSSF_ImageDecode(struct QSSF_Image* outImg, const uint8_t* inData, uint32_t inSize) {
if (inSize < QSSF_HEADER_SIZE) return 1;
uint32_t pos = 0;
uint32_t magic = Read_32(inData, &pos);
uint32_t width = Read_32(inData, &pos);
uint32_t height = Read_32(inData, &pos);
uint8_t comp = Read_8(inData, &pos);
uint32_t numLayers = Read_32(inData, &pos);
if (
magic != QSSF_MAGIC ||
width < 1 || height < 1 ||
(comp != QSSF_IMAGE_COMP_RGB && comp != QSSF_IMAGE_COMP_RGBA) ||
numLayers < 1
) {
return 1;
}
outImg->width = width;
outImg->height = height;
outImg->comp = comp;
outImg->numLayers = 0;
for (uint32_t i = 0; i < numLayers; i++) {
uint32_t len;
for (len = 0; pos + len < inSize; len++) {
if (*(inData + pos + len) == 0) {
break;
}
}
if (pos + len + 1 >= inSize) {
return 1;
}
char* name = malloc(len + 1);
strncpy(name, (char*)inData + pos + len, len + 1);
pos += len + 1;
uint8_t blend = Read_8(inData, &pos);
uint8_t opacity = Read_8(inData, &pos);
uint32_t pngRawSize = Read_32(inData, &pos);
pos += pngRawSize;
QSSF_ImageAddLayer(outImg, name, opacity, blend);
free(name);
}
return 0;
}
int QSSF_ImageAddLayer(struct QSSF_Image* img, const char* name, uint8_t opacity, enum QSSF_LayerBlend blend) {
img->numLayers++;
img->layers = realloc(img->layers, sizeof(*img->layers) * img->numLayers);
if (img->layers == NULL) {
img->layers--;
return 1;
}
struct QSSF_Layer* layer = &img->layers[img->numLayers - 1];
layer->opacity = opacity;
layer->blend = blend;
layer->name = malloc(strlen(name) + 1);
strncpy(layer->name, name, strlen(name) + 1);
return 0;
}
void QSSF_ImageFreeLayer(struct QSSF_Layer* layer) {
if (layer->name != NULL) {
free(layer->name);
layer->name = NULL;
}
if (layer->pixels != NULL) {
free(layer->pixels);
layer->pixels = NULL;
}
}
void QSSF_ImageDestroy(struct QSSF_Image* img) {
if (img->layers != NULL) {
for (uint32_t i = 0; i < img->numLayers; i++) {
QSSF_ImageFreeLayer(&img->layers[i]);
}
free(img->layers);
}
memset(img, 0, sizeof(*img));
}