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TcpSocketClient.cs
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#if !PCL
using OpenNETCF;
using System.Diagnostics;
using System.Linq;
namespace System.Net.Sockets
{
#if WindowsCE
public enum SocketError
{
None = 0,
ConnectionRefused = 10061,
ConnectionReset = 10054,
// TODO: fill this out further
}
#endif
public class TcpSocketClient
{
public event EventHandler<GenericEventArgs<byte[]>> DataReceived;
public event EventHandler Connected;
public event EventHandler<GenericEventArgs<SocketError>> Error;
private Socket m_socket;
private byte[] m_buffer;
public TcpSocketClient()
{
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_buffer = new byte[4096];
}
public bool IsConnected
{
get
{
if (m_socket == null) return false;
return m_socket.Connected;
}
}
public IPEndPoint ServerAddress
{
get
{
if (m_socket == null) return null;
if (!m_socket.Connected) return null;
return (IPEndPoint)m_socket.RemoteEndPoint;
}
}
public void BeginConnect(IPAddress host, int port)
{
var endpoint = new IPEndPoint(host, port);
try
{
m_socket.BeginConnect(endpoint, ConnectCallback, null);
}
catch (SocketException e)
{
Error.Fire(this, new GenericEventArgs<SocketError>(e.SocketErrorCode));
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
if (Debugger.IsAttached) Debugger.Break();
}
}
public void BeginConnect(string host, int port)
{
var address = Dns.GetHostEntry(host).AddressList.First(a => a.AddressFamily == AddressFamily.InterNetwork);
var endpoint = new IPEndPoint(address, port);
try
{
m_socket.BeginConnect(endpoint, ConnectCallback, null);
}
catch (SocketException e)
{
Error.Fire(this, new GenericEventArgs<SocketError>(e.SocketErrorCode));
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
if (Debugger.IsAttached) Debugger.Break();
}
}
private void ConnectCallback(IAsyncResult ar)
{
try
{
m_socket.EndConnect(ar);
m_socket.BeginReceive(m_buffer, 0, m_buffer.Length, SocketFlags.None, ReceiveCallback, null);
Connected.Fire(this, EventArgs.Empty);
}
catch (SocketException e)
{
Error.Fire(this, new GenericEventArgs<SocketError>(e.SocketErrorCode));
}
}
#if WindowsCE
private void ReceiveCallback(IAsyncResult ar)
{
SocketError error;
try
{
var length = m_socket.EndReceive(ar);
try
{
var buffer = new byte[length];
Buffer.BlockCopy(m_buffer, 0, buffer, 0, buffer.Length);
DataReceived.Fire(this, new GenericEventArgs<byte[]>(buffer));
}
finally
{
m_socket.BeginReceive(m_buffer, 0, m_buffer.Length, SocketFlags.None, ReceiveCallback, null);
}
}
catch (SocketException ex)
{
switch ((SocketError)ex.ErrorCode)
{
case SocketError.ConnectionReset:
// server stopped - attempt reconnect?
default:
Error.Fire(this, new GenericEventArgs<SocketError>((SocketError)ex.ErrorCode));
// TODO: retry connection
break;
} }
}
#else
private void ReceiveCallback(IAsyncResult ar)
{
SocketError error;
var length = m_socket.EndReceive(ar, out error);
switch (error)
{
case SocketError.Success:
try
{
var buffer = new byte[length];
Buffer.BlockCopy(m_buffer, 0, buffer, 0, buffer.Length);
DataReceived.Fire(this, new GenericEventArgs<byte[]>(buffer));
}
finally
{
m_socket.BeginReceive(m_buffer, 0, m_buffer.Length, SocketFlags.None, ReceiveCallback, null);
}
break;
case SocketError.ConnectionReset:
// server stopped - attempt reconnect?
default:
Error.Fire(this, new GenericEventArgs<SocketError>(error));
// TODO: retry connection
break;
}
}
#endif
public int Send(byte[] data)
{
try
{
return m_socket.Send(data);
}
catch (SocketException e)
{
#if WindowsCE
Error.Fire(this, new GenericEventArgs<SocketError>((SocketError)e.ErrorCode));
#else
Error.Fire(this, new GenericEventArgs<SocketError>(e.SocketErrorCode));
#endif
return 0;
}
}
}
}
#endif