-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathlist_triggers.cwt
814 lines (740 loc) · 27 KB
/
list_triggers.cwt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
### Iterate through all subunits in a unit any_sub_unit = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_sub_unit] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all provinces in a area any_area_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_area_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all existing countries any_country = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_country] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all friends any_friend = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_friend] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all states in a region any_region_state = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_region_state] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all states in a area any_area_state = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_area_state] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all supportasHeir any_support_as_heir = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_support_as_heir] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all items in local list. list = name or variable = name any_in_local_list = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_in_local_list] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Checks if any province meets the specified criteria any_province = { triggers }
alias[trigger:any_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all allied countries any_allied_country = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_allied_country] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all characters in a country any_character = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_character] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all subunits in all units in a country any_country_sub_unit = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_country_sub_unit] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all provinces in a state any_state_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_state_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all commanders in a country any_commander = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_commander] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all armies in a country any_army = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_army] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all areas in a region any_region_area = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_region_area] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all provinces in a region any_region_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_region_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all states in a governorship any_governorship_state = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_governorship_state] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all ownable provinces in the world any_ownable_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_ownable_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all existing areas any_area = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_area] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all countries at war with any_countries_at_war_with = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_countries_at_war_with] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all subject countries any_subject = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_subject] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all items in global list. list = name or variable = name any_in_global_list = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_in_global_list] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### true if any child is false (equivalent to NAND)
alias[trigger:any_false] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all states in a country any_country_state = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_country_state] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all items in list. list = name or variable = name any_in_list = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_in_list] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all units in a province any_unit_in_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_unit_in_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all siblings any_sibling = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_sibling] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all navies in a country any_navy = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_navy] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all pops in a province any_pops_in_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_pops_in_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all owned provinces in a country any_owned_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_owned_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all neighbour countries any_neighbour_country = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_neighbour_country] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Checks if any living character meets the specified criteria any_living_character = { triggers }
alias[trigger:any_living_character] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Checks if any parent meets the specified criteria any_parent = { triggers }
alias[trigger:any_parent] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all families in a country any_family = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_family] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all states a governor is governor of any_governor_state = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_governor_state] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all existing regions any_region = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_region] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all successors in a country any_successor = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_successor] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all Rivals any_rival = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_rival] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all members of a family any_family_member = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_family_member] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all children any_child = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_child] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all neighbors of a province any_neighbor_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_neighbor_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all units in a country any_unit = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_unit] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all sea and river zones in the world any_sea_and_river_zone = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_sea_and_river_zone] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all provinces in an area any_area_including_unownable_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_area_including_unownable_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all holdings of a character any_holdings = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_holdings] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all neighbouring areas of a Area any_neighbor_area = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_neighbor_area] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all holding owners of a province any_holding_owners = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_holding_owners] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all provinces in a region any_region_province_including_unownable = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_region_province_including_unownable] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all neighbouring regions of a region any_neighbor_region = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_neighbor_region] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all character heirlooms any_character_treasure = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_character_treasure] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### units commanded by a character any_character_unit = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_character_unit] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all deity that a country can change to any_available_deity = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_available_deity] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all country cultures in the country any_country_culture = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_country_culture] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all treasures in a country any_country_treasure = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_country_treasure] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all current country wars any_current_war = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_current_war] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all governorships of a country any_governorships = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_governorships] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all integrated country cultures any_integrated_culture = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_integrated_culture] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### legion in country any_legion = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_legion] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### All holy sites in a country any_owned_holy_site = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_owned_holy_site] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all (valid) pantheon deities any_pantheon_deity = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_pantheon_deity] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all existing parties in a country any_party = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_party] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all members of a party any_party_member = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_party_member] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### commanders in legion any_legion_commander = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_legion_commander] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### units in legion any_legion_unit = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_legion_unit] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all attackers in a war any_war_attacker = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_war_attacker] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all war defenders any_war_defender = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_war_defender] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all war participants any_war_participant = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_war_participant] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all great works in a province any_great_work_in_province = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_great_work_in_province] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all province treasures any_province_treasure = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_province_treasure] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all currently active wars any_active_war = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_active_war] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all existing deities any_deity = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_deity] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### Iterate through all previous wars any_ended_war = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_ended_war] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}
### All holy sites in a country any_holy_site = { <count=num/all> / <percent=fixed_point> <triggers> }
alias[trigger:any_holy_site] = {
## cardinality = 0..1
percent = value_float[0.0..1.0]
## cardinality = 0..1
count = int_value_field
## cardinality = 0..1
count = all
alias_name[trigger] = alias_match_left[trigger]
}