The score system Includes six parts:
- Map Distance Bonus;
- Permanent Health Bonus;
- Damage Bonus;
- Great Skill Bonus;
- Pills Bonus;
- State(When survivors made it to saferoom) Bonus.
- Ⅰ. Map Distance Bonus:
Comes from map value
VersusMaxCompletionScore
, divided by survivor team size, and plus teamsize(g_iMapDistance); - Ⅱ. Permanent Health Bonus: One basic evidence of surviors' power, come form survior's Permanent health, and once survivor incapacitate, his Bonus decrease to 0;
- Ⅲ. Damage Bonus: Now the damage bonus is more reliable then the origin one which make survivors lose almost all bonus after a player died, and lead to hope even more remote;
- Ⅳ. Great Skill Bonus:
This part of bonus depend on
l4d2_skill_detect
, when survivors make nice skill they will get SB(skill bonus) until it comes to the cap, and infected can also do skill to deduct surs' SB; - Ⅴ. Pills Bonus: It's the same as origin pills bonus, per pills equal distance bonuse divided by 20;
- Ⅵ. State Bonus: Just a consolation prize for survivors so they may not get a "0" when made it to saferoom after hardships.