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l4d2_new_generation_scoremod

Main Parts:

The score system Includes six parts:

  1. Map Distance Bonus;
  2. Permanent Health Bonus;
  3. Damage Bonus;
  4. Great Skill Bonus;
  5. Pills Bonus;
  6. State(When survivors made it to saferoom) Bonus.

Per Parts:

  • Ⅰ. Map Distance Bonus: Comes from map value VersusMaxCompletionScore, divided by survivor team size, and plus teamsize(g_iMapDistance);
  • Ⅱ. Permanent Health Bonus: One basic evidence of surviors' power, come form survior's Permanent health, and once survivor incapacitate, his Bonus decrease to 0;
  • Ⅲ. Damage Bonus: Now the damage bonus is more reliable then the origin one which make survivors lose almost all bonus after a player died, and lead to hope even more remote;
  • Ⅳ. Great Skill Bonus: This part of bonus depend on l4d2_skill_detect, when survivors make nice skill they will get SB(skill bonus) until it comes to the cap, and infected can also do skill to deduct surs' SB;
  • Ⅴ. Pills Bonus: It's the same as origin pills bonus, per pills equal distance bonuse divided by 20;
  • Ⅵ. State Bonus: Just a consolation prize for survivors so they may not get a "0" when made it to saferoom after hardships.