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A quick compare of the original bitmap font code with the version embedded in the BinaryRealms library shows that I updated MeasureFont to handle tab characters, along with an extra overload that returned the source text data split up by lines (wrapped or forced). Might be worth merging in this change.
The text was updated successfully, but these errors were encountered:
A quick compare of the original bitmap font code with the version embedded in the BinaryRealms library shows that I updated MeasureFont to handle tab characters, along with an extra overload that returned the source text data split up by lines (wrapped or forced). Might be worth merging in this change.
The text was updated successfully, but these errors were encountered: