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Car compatibility with City Sample #2

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guillemdelgado opened this issue Apr 25, 2023 · 1 comment
Open

Car compatibility with City Sample #2

guillemdelgado opened this issue Apr 25, 2023 · 1 comment

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@guillemdelgado
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What feature are you suggesting?

Overview: Car feature with CitySample

Fix the Car mode in order to work with CitySample.

Smaller Details:

I was able to make Colosseum github work in AirSim using CitySample. However, it had the same errors you stated and solved with the Computer Vision mode. It would be great to adapt those changes to the Car mode in order to extract data with high quality. I would be interested in working along the repository to make it work.

Why would this feature be useful?

It would be great to generate photorealistic data from a Car's POV.

@czero69
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czero69 commented May 2, 2023

Hello again :)

In a short answer, what I am using from Airsim is computer vision mode exclusively and I am not planning to add car/vehicle/multirotor support anytime soon (this is what ppl usually ask). My todo list is quite long, and there is no car/drone support there, but there is plenty of things with way higher priority to me to add in the first place.

Adding computer vision mode support was relatively simple and for the car I think more work need to be put into it.

For now, what is possible with python script is gathering data (screenshots+gbuffers) for any x,y,z position. It should be relatively easy to add custom position+orientation points as a read/write python script, and precalculate / manually save points above the road with a camera at a car level height and achieve car's POV this way.

One reason why I have opened this repository to general public is hope that ppl would join and help with things, or adding featutres they care the most. Any contribution is super welcome! If you would pursue car support and have a success in achieving that for UE 5.1 or newer, I would be glad to merge it.

Best,
Kamil CZ

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