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captain_mode_draft.py
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from player import RandomPlayer, MCTSPlayer, AssocRulePlayer, HighestWinRatePlayer
from utils.parser import parse_mcts_maxiter_c, parse_rave_maxiter_c_k
import pickle
import logging
import numpy as np
class Draft:
"""
class handling state of the draft
"""
def __init__(self, env_path=None, p0_model_str=None, p1_model_str=None):
if env_path and p0_model_str and p1_model_str:
self.outcome_model, self.M = self.load(env_path)
self.state = [[], []]
self.avail_moves = set(range(self.M))
self.move_cnt = [0, 0]
self.player = None # current player's turn
self.next_player = 0 # next player turn
# player 0 will pick first and be red team; player 1 will pick next and be blue team
self.player_models = [self.construct_player_model(p0_model_str),
self.construct_player_model(p1_model_str)]
def get_state(self, player):
return self.state[player]
def get_player(self):
return self.player_models[self.next_player]
def construct_player_model(self, player_model_str):
if player_model_str == 'random':
return RandomPlayer(draft=self)
elif player_model_str.startswith('mcts'):
max_iters, c = parse_mcts_maxiter_c(player_model_str)
return MCTSPlayer(name=player_model_str, draft=self, maxiters=max_iters, c=c)
elif player_model_str == 'assocrule':
return AssocRulePlayer(draft=self)
elif player_model_str == 'hwr':
return HighestWinRatePlayer(draft=self)
else:
raise NotImplementedError
def load(self, env_path):
with open('models/{}'.format(env_path), 'rb') as f:
# outcome model predicts the red team's win rate
# M is the number of champions
outcome_model, M = pickle.load(f)
return outcome_model, M
def eval(self):
assert self.end()
x = np.zeros((1, self.M))
x[0, self.state[0]] = 1
x[0, self.state[1]] = -1
red_team_win_rate = self.outcome_model.predict_proba(x)[0, 1]
return red_team_win_rate
def copy(self):
"""
make copy of the board
"""
copy = Draft()
copy.outcome_model = self.outcome_model
copy.M = self.M
copy.state = [self.state[0][:], self.state[1][:]]
copy.avail_moves = set(self.avail_moves)
copy.move_cnt = self.move_cnt[:]
copy.player = self.player
copy.next_player = self.next_player
copy.player_models = self.player_models
return copy
def move(self, move):
"""
take move of form [x,y] and play
the move for the current player
"""
# player 0 -> place 1, player 1 -> place -1
# val = - self.player * 2 + 1
self.player = self.next_player
self.next_player = self.decide_next_player()
move_type = self.decide_move_type()
if move_type == 'pick':
self.state[self.player].append(move)
elif move_type == 'ban':
pass
else:
raise NotImplementedError
self.avail_moves.remove(move)
self.move_cnt[self.player] += 1
# logger.info('choose move: player {} ({}), move_cnt: {}, move: {}'.format(self.player, self.get_player().name, self.move_cnt[self.player], move))
def decide_move_type(self):
""" decide either the move to take is ban or pick """
move_cnt = self.move_cnt[0] + self.move_cnt[1]
if move_cnt in [0, 1, 2, 3, 4, 5, 10, 11, 12, 13, 18, 19]:
return 'ban'
else:
return 'pick'
def decide_next_player(self):
"""
determine next player before a move is taken
"""
move_cnt = self.move_cnt[0] + self.move_cnt[1]
if move_cnt in [0, 2, 4, 6, 7, 9, 11, 13, 15, 17, 20]:
return 1
else:
return 0
def if_first_move(self):
""" whether the next move is the first move """
if self.move_cnt[0] == 0 and self.move_cnt[1] == 0:
return True
return False
def get_moves(self):
"""
return remaining possible draft moves
(i.e., where there are no 1's or -1's)
"""
if self.end():
return set([])
return set(self.avail_moves)
# zero_indices = np.argwhere(self.state == 0).tolist()
# zero_indices = []
# for i in range(self.M):
# if i not in self.state[0] or i not in self.state[1]:
# zero_indices.append(i)
# logger.info('get moves: player {} ({}), move_cnt: {}, moves: {}'.format(self.player, self.get_player().name, self.move_cnt[self.player], zero_indices))
# return zero_indices
def end(self):
"""
return True if all players finish drafting
"""
if self.move_cnt[0] == 11 and self.move_cnt[1] == 11:
return True
return False
def print_move(self, match_id, move_duration, move_id, move_type):
move_str = 'match {} player {} ({:15s}), {:4s}: {:3d}, move_cnt: {}, duration: {:.3f}' \
.format(match_id, self.player, self.player_models[self.player].name, move_type, move_id,
self.move_cnt[self.player], move_duration)
logger = logging.getLogger('mcts')
logger.warning(move_str)
return move_str