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backend.go
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package ebitenbackend
import "C"
import (
imgui "github.com/AllenDang/cimgui-go"
"github.com/hajimehoshi/ebiten/v2"
"image"
"runtime"
"unsafe"
)
var Cache TextureCache
type EbitenWindowFlags int
const (
EbitenWindowFlagsCursorMode EbitenWindowFlags = iota
EbitenWindowFlagsCursorShape
EbitenWindowFlagsResizingMode
EbitenWindowFlagsFPSMode
EbitenWindowFlagsDecorated
EbitenWindowFlagsFloating
EbitenWindowFlagsMaximized
EbitenWindowFlagsMinimized
EbitenWindowFlagsClosingHandled
EbitenWindowFlagsMousePassthrough
)
type (
voidCallbackFunc func()
DropCallback func([]string)
KeyCallback func(key, scanCode, action, mods int)
SizeChangeCallback func(w, h int)
WindowCloseCallback[B ~int] func(b imgui.Backend[B])
)
var _ imgui.Backend[EbitenWindowFlags] = &EbitenBackend{}
type (
EbitenBackend struct {
ctx *imgui.Context
inputChars []rune
afterCreateContext voidCallbackFunc
beforeRender voidCallbackFunc
afterRender voidCallbackFunc
beforeDestroyContext voidCallbackFunc
dropCB DropCallback
closeCB imgui.WindowCloseCallback[EbitenWindowFlags]
keyCb KeyCallback
loop voidCallbackFunc
sizeCb SizeChangeCallback
// TODO: Do we need to have a handle on the window? Does ebiten let us?
//window uintptr
width, height float32
screenWidth, screenHeight int
bgColor imgui.Vec4
clipMask bool
lmask *ebiten.Image
fontAtlas *imgui.FontAtlas
proxy *GameProxy
}
)
func NewEbitenBackend() *EbitenBackend {
Cache = NewCache()
b := &EbitenBackend{
clipMask: true,
}
runtime.SetFinalizer(b, (*EbitenBackend).onfinalize)
return b
}
func (b *EbitenBackend) SetGame(game ebiten.Game) {
b.proxy = &GameProxy{
backend: b,
game: game,
filter: ebiten.FilterNearest,
clipRegion: imgui.Vec2{X: 1, Y: 1},
}
}
func (b *EbitenBackend) Game() *GameProxy {
return b.proxy
}
func (b *EbitenBackend) SetGameRenderDestination(dest *ebiten.Image) {
// Cache gamescreen texture
tid := imgui.TextureID{Data: uintptr(Cache.NextId())}
Cache.SetTexture(tid, dest)
b.proxy.gameScreenTextureID = tid
b.proxy.gameScreen = dest
b.SetGameScreenSize(imgui.Vec2{
X: float32(dest.Bounds().Size().X),
Y: float32(dest.Bounds().Size().Y),
})
}
func (b *EbitenBackend) SetGameScreenSize(size imgui.Vec2) {
if b.proxy.gameScreen == nil {
dest := ebiten.NewImage(int(size.X), int(size.Y))
b.SetGameRenderDestination(dest)
}
b.proxy.SetGameScreenSize(size)
}
func (b *EbitenBackend) SetAfterCreateContextHook(hook func()) {
b.afterCreateContext = hook
}
func (b *EbitenBackend) afterCreateHook() func() {
return b.afterCreateContext
}
func (b *EbitenBackend) SetBeforeDestroyContextHook(hook func()) {
b.beforeDestroyContext = hook
}
func (b *EbitenBackend) beforeDestroyHook() func() {
return b.beforeDestroyContext
}
func (b *EbitenBackend) SetBeforeRenderHook(hook func()) {
b.beforeRender = hook
}
func (b *EbitenBackend) beforeRenderHook() func() {
return b.beforeRender
}
func (b *EbitenBackend) SetAfterRenderHook(hook func()) {
b.afterRender = hook
}
func (b *EbitenBackend) afterRenderHook() func() {
return b.afterRender
}
func (b *EbitenBackend) loopFunc() func() {
return b.loop
}
func (b *EbitenBackend) dropCallback() DropCallback {
return b.dropCB
}
func (b *EbitenBackend) closeCallback() imgui.WindowCloseCallback[EbitenWindowFlags] {
return b.closeCB
}
func (b *EbitenBackend) DisplaySize() (width, height int32) {
//TODO implement me
panic("implement me")
}
func (b *EbitenBackend) SetCursorPos(x, y float64) {
//TODO implement me
panic("implement me")
}
func (b *EbitenBackend) CreateWindow(title string, width, height int) {
b.ctx = imgui.CreateContext()
if b.afterCreateContext != nil {
b.afterCreateContext()
}
io := imgui.CurrentIO()
io.SetIniFilename("")
ebiten.SetWindowTitle(title)
ebiten.SetWindowSize(int(float64(width)), int(float64(height)))
io.SetDisplaySize(
imgui.Vec2{
X: float32(float64(width)),
Y: float32(float64(height)),
},
)
}
func (b *EbitenBackend) CreateTexture(pixels unsafe.Pointer, width, height int) imgui.TextureID {
eimg := ebiten.NewImage(width, height)
eimg.WritePixels(premultiplyPixels(pixels, width, height))
tid := imgui.TextureID{Data: uintptr(Cache.NextId())}
Cache.SetTexture(tid, eimg)
return tid
}
func (b *EbitenBackend) CreateTextureRgba(img *image.RGBA, width, height int) imgui.TextureID {
pix := img.Pix
return b.CreateTexture(unsafe.Pointer(&pix), width, height)
}
func (b *EbitenBackend) DeleteTexture(id imgui.TextureID) {
Cache.RemoveTexture(id)
}
func (b *EbitenBackend) SetSwapInterval(interval EbitenWindowFlags) error {
ebiten.SetVsyncEnabled(interval > 0)
return nil
}
func (b *EbitenBackend) SetInputMode(mode EbitenWindowFlags, value EbitenWindowFlags) {
//TODO implement me
panic("Not Implemented.")
}
// func (b *GLFWBackend) SetCloseCallback(cbfun WindowCloseCallback[GLFWWindowFlags]) {
func (b *EbitenBackend) SetCloseCallback(cb imgui.WindowCloseCallback[EbitenWindowFlags]) {
b.closeCB = cb
}
func (b *EbitenBackend) SetBgColor(color imgui.Vec4) {
b.bgColor = color
}
func (b *EbitenBackend) SetWindowFlags(flag EbitenWindowFlags, value int) {
switch flag {
case EbitenWindowFlagsCursorMode:
ebiten.SetCursorMode(ebiten.CursorModeType(value))
case EbitenWindowFlagsCursorShape:
ebiten.SetCursorShape(ebiten.CursorShapeType(value))
case EbitenWindowFlagsFPSMode:
ebiten.SetVsyncEnabled(value == 0)
case EbitenWindowFlagsResizingMode:
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeType(value))
case EbitenWindowFlagsDecorated:
ebiten.SetWindowDecorated(value != 0)
case EbitenWindowFlagsFloating:
ebiten.SetWindowFloating(value != 0)
case EbitenWindowFlagsMaximized:
if value != 0 {
ebiten.MaximizeWindow()
} else {
ebiten.RestoreWindow()
}
case EbitenWindowFlagsMinimized:
if value != 0 {
ebiten.MinimizeWindow()
} else {
ebiten.RestoreWindow()
}
case EbitenWindowFlagsClosingHandled:
ebiten.SetWindowClosingHandled(value != 0)
case EbitenWindowFlagsMousePassthrough:
ebiten.SetWindowMousePassthrough(value != 0)
default:
panic("Invalid flag for SetWindowFlags.")
}
}
func (b *EbitenBackend) SetKeyCallback(callback imgui.KeyCallback) {
b.keyCb = KeyCallback(callback)
}
func (b *EbitenBackend) SetSizeChangeCallback(callback imgui.SizeChangeCallback) {
b.sizeCb = SizeChangeCallback(callback)
}
func (b *EbitenBackend) SetDropCallback(callback imgui.DropCallback) {
b.dropCB = DropCallback(callback)
}
func (b *EbitenBackend) onfinalize() {
runtime.SetFinalizer(b, nil)
if b.beforeDestroyContext != nil {
b.beforeDestroyContext()
}
b.ctx.Destroy()
}
func (b *EbitenBackend) Run(f func()) {
f()
}
func (b *EbitenBackend) Refresh() {
println("backend refreshing!")
}
func (b *EbitenBackend) SetWindowPos(x, y int) {
ebiten.SetWindowPosition(x, y)
}
func (b *EbitenBackend) GetWindowPos() (x, y int32) {
xx, yy := ebiten.WindowPosition()
return int32(xx), int32(yy)
}
func (b *EbitenBackend) SetWindowSize(width, height int) {
ebiten.SetWindowSize(width, height)
}
func (b *EbitenBackend) SetWindowSizeLimits(minWidth, minHeight, maxWidth, maxHeight int) {
ebiten.SetWindowSizeLimits(minWidth, minHeight, maxWidth, maxHeight)
}
func (b *EbitenBackend) SetWindowTitle(title string) {
ebiten.SetWindowTitle(title)
}
func (b *EbitenBackend) SetShouldClose(shouldClose bool) {
ebiten.SetWindowClosingHandled(shouldClose)
}
func (b *EbitenBackend) ContentScale() (xScale, yScale float32) {
scale := ebiten.Monitor().DeviceScaleFactor()
return float32(scale), float32(scale)
}
func (b *EbitenBackend) SetTargetFPS(fps uint) {
ebiten.SetTPS(int(fps))
}
func (b *EbitenBackend) SetIcons(icons ...image.Image) {
ebiten.SetWindowIcon(icons)
}