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unity_runner.erb
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/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====")
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
<% params['includes'].each do |inc| %>
#include <%= inc %>
<% end %>
#include <setjmp.h>
#include <stdio.h>
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
<% params['tests'].each do |test| %>
extern void <%=test[:test]%>(<%=test[:call]%>);
<%end%>
//=======Test Reset Option=====
void resetTest()
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
UnityBegin();
<% params['tests'].each do |test| %>
Unity.TestFile = "<%=test[:filename]%>";
RUN_TEST( <%=test[:test]%>, <%=test[:line_number]%>);
<% end %>
return UnityEnd();
}