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inputs.py
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import pygame
from pygameUI import pygameUI
from settings import *
# creates the imputs and their logic
@abstract
class Input:
inputtype = "null"
def __init__(self,id,top_pos,container,manager):
self.id = str(id)
self.top_pos = top_pos
self.cont = container
self.manager = manager
self.height = 0
@external
def get(self):
pass
@external
def destroy(self):
pass
@external
def move(self,amount):
pass
@external
def set(self):
pass
class EquationInput(Input):
inputtype = "equation"
def __init__(self, id, top_pos,container,manager):
super().__init__(id, top_pos,container,manager)
self.input = pygameUI.UIEntryLine(pygame.Rect(5,self.top_pos,EQ_LIST_W-5*3-30,40),self.manager,self.cont,id="equation_input_"+self.id)
#self.input._shape_renderer.oc = EQ_I_C
self.delete_button = pygameUI.UIButton(pygame.Rect(EQ_LIST_W-5-30,self.top_pos,30,40),self.manager,self.cont,"X",id="delete_input_"+self.id)
self.height = 40+5
@external
def get(self):
return self.input.get_text()
@external
def destroy(self):
self.input.destroy()
self.delete_button.destroy()
@external
def move(self, amount):
self.input.update_position(0,amount)
self.delete_button.update_position(0,amount)
@external
def set(self,equation):
self.input.set_text(equation)
class VariableInput(Input):
inputtype = "variable"
def __init__(self, id, top_pos,container,manager):
super().__init__(id, top_pos,container,manager)
self.nameinput = pygameUI.UIEntryLine(pygame.Rect(5,self.top_pos,EQ_LIST_W/2-5*2-30/2,40),self.manager,self.cont,id="variable_name_input_"+self.id)
#self.nameinput._shape_renderer.oc = VAR_NAME_I_C
self.valueinput = pygameUI.UIEntryLine(pygame.Rect(5*2+self.nameinput.relative_rect.w,self.top_pos,EQ_LIST_W/2-5*2-30/2,40),self.manager,self.cont,id="variable_value_input_"+self.id)
#self.valueinput._shape_renderer.oc = VAR_VALUE_I_C
self.delete_button = pygameUI.UIButton(pygame.Rect(EQ_LIST_W-5-30,self.top_pos,30,40),self.manager,self.cont,"X",id="delete_input_"+self.id)
self.height = 40+5
@external
def get(self):
return (self.nameinput.get_text(),self.valueinput.get_text())
@external
def destroy(self):
self.nameinput.destroy()
self.valueinput.destroy()
self.delete_button.destroy()
@external
def move(self, amount):
self.nameinput.update_position(0,amount)
self.valueinput.update_position(0,amount)
self.delete_button.update_position(0,amount)
@external
def set(self,name,value):
self.nameinput.set_text(name)
self.valueinput.set_text(value)
class SliderInput(Input):
inputtype = "slider"
def __init__(self, id, top_pos,container,manager):
super().__init__(id, top_pos,container,manager)
self.nameinput = pygameUI.UIEntryLine(pygame.Rect(5,self.top_pos,EQ_LIST_W/2-5*2-30/2,40),self.manager,self.cont,id="slider_name_input_"+self.id)
#self.nameinput._shape_renderer.oc = VAR_NAME_I_C
self.valueinput = pygameUI.UIEntryLine(pygame.Rect(5*2+self.nameinput.relative_rect.w,self.top_pos,EQ_LIST_W/2-5*2-30/2,40),self.manager,self.cont,id="slider_value_input_"+self.id)
#self.valueinput._shape_renderer.oc = SLI_VALUE_C
self.delete_button = pygameUI.UIButton(pygame.Rect(EQ_LIST_W-5-30,self.top_pos,30,40),self.manager,self.cont,"X",id="delete_input_"+self.id)
self.slider = pygameUI.UISlider(pygame.Rect(5,top_pos+40+5+5,EQ_LIST_W-5*2,30),self.manager,0,1,0.5,container=self.cont,id="slider_slider_"+self.id)
#self.slider._handle_button._shape_renderer.oc = SLI_VALUE_C
self.height = 40+5+30
self.set_value_as_slider()
@internal
def set_value_as_slider(self):
self.valueinput.set_text(f"{self.slider._min}, {round(self.slider._value,2)}, {self.slider._max}")
@external
def on_slider_change(self):
self.set_value_as_slider()
@external
def on_value_change(self):
try:
min,cur,max = self.valueinput.get_text().split(",")
self.slider.set_range(eval(min),eval(max))
self.slider.set_value(eval(cur))
except:
pass
@external
def get(self):
v = "0"
try:
min,cur,max = self.valueinput.get_text().split(",")
v = cur
except:
pass
return (self.nameinput.get_text(),v)
def get_full(self):
v = "0.5"
min = "0"
max = "1"
try:
min,v,max = self.valueinput.get_text().split(",")
except:pass
return (self.nameinput.get_text(),min,v,max)
@external
def destroy(self):
self.nameinput.destroy()
self.valueinput.destroy()
self.delete_button.destroy()
self.slider.destroy()
@external
def move(self, amount):
self.nameinput.update_position(0,amount)
self.valueinput.update_position(0,amount)
self.delete_button.update_position(0,amount)
self.slider.update_position(0,amount)
@external
def set(self,name,min,cur,max):
self.nameinput.set_text(name)
self.valueinput.set_text(f"{min}, {cur}, {max}")
self.on_value_change()