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For example, esRotate(45, 0.f, 0.f, 1.f) should rotate counter clockwised but clockwised actually.
From the other codes, such as the implementation of the function esTranslate and the transpose parameter of the glUniformMatrix4fv always being setted to GL_FALSE, the model matrix is seemed to be column majored, but the implementation of the esRotate and esMatrixMultiply are row majored.
How confusing the codes are!
The text was updated successfully, but these errors were encountered:
For example,
esRotate(45, 0.f, 0.f, 1.f)
should rotate counter clockwised but clockwised actually.From the other codes, such as the implementation of the function
esTranslate
and the transpose parameter of theglUniformMatrix4fv
always being setted toGL_FALSE
, the model matrix is seemed to be column majored, but the implementation of theesRotate
andesMatrixMultiply
are row majored.How confusing the codes are!
The text was updated successfully, but these errors were encountered: