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Should be TEXCOORD1, but TEXC00RD1
P.129:
#define VERTEX_TEXC00RD1_0FFSET 8 #define VERTEX_ATTRIB_SIZE (VERTEX_POS_SIZE + \ VERTEX_NORMAL_SIZE + \ VERTEX_TEXCOORD0_SIZE + \ VERTEX_TEXC00RD1_SIZE)
P.130:
(p + VERTEX_TEXC00RD1_0FFSET)); float *texcoordl = (float*) malloc(numVertices * VERTEX_TEXC00RD1_SIZE * sizeof(float)); // texture coordinate 1 is vertex attribute 3 glVertexAttribPointer(VERTEX_TEXCOORDl_INDX, VERTEX_TEXC00RD1_SIZE, GL_FLOAT, GL_FALSE, VERTEX_TEXC00RD1_SIZE * sizeof(float), texcoordl);
The text was updated successfully, but these errors were encountered:
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Should be TEXCOORD1, but TEXC00RD1
P.129:
P.130:
The text was updated successfully, but these errors were encountered: