Cocos2D-Swift is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and Android. It is based on the Cocos2D design, but instead of using Python it uses Swift or Objective-C.
Cocos2D Swift is:
- Fast
- Free
- Easy to use
- Community Supported
New Cocos2D projects are created with SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from spritebuilder.com or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.
You can find the full Cocos2D documentation and user guide at our documentation page.
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.
- Actions (behaviours):
- Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera, Follow, Tween
- Basic menus and buttons
- Integrated with Chipmunk physics engine
- Particle system
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Tile Map support: Orthogonal, Isometric and Hexagonal
- Parallax scrolling
- Motion Streak
- Render To Texture
- Touch/Accelerometer on iOS
- Touch/Mouse/Keyboard on Mac
- Sound Engine support (CocosDenshion library) based on OpenAL
- Integrated Slow motion/Fast forward
- Fast textures: PVR compressed and uncompressed textures
- Point based: RetinaDisplay mode compatible
- Language: Objective-C
- Open Source Commercial Friendly: Compatible with open and closed source projects
- OpenGL ES 2.0 (iOS) / OpenGL 2.1 (Mac) based
Mac OS X 10.6 (or newer), Xcode 4.2 (or newer)
- iOS 6.0 or newer for iOS games
- Snow Leopard (v10.6) or newer for Mac games
-
Select the test you want from Xcode Scheme chooser
-
Then click on
Xcode → Product → Run
$ git clone git://github.com/cocos2d/cocos2d-iphone.git
$ cd cocos2d-iphone
$ git checkout develop-v3
$ git submodule update --init