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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="ShooterGameProject"
run/main_scene="res://scenes/Main.tscn"
config/icon="res://icon.png"
[autoload]
Console="*res://console/Console.tscn"
[display]
window/size/width=320
window/size/height=180
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
window/stretch/shrink="1"
[input]
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
fire=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":7,"axis_value":1.0,"script":null)
]
console_toggle=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
]
use=[ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/2d/use_pixel_snap=true
quality/filters/anisotropic_filter_level=1
quality/directional_shadow/size=2048
quality/shadow_atlas/size=2048
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/depth_prepass/enable=false
quality/voxel_cone_tracing/high_quality=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
quality/reflections/atlas_size=0
quality/reflections/atlas_subdiv=1
environment/default_environment="res://default_env.tres"