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Implementation and statistical analysis of an AI agent capable of winning the arcade game of Pac-Man using an MDP solver that follows a policy based on Value Iteration.

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Pac-Man MDP Agent

This work shows the implementation and statistical analysis of an AI agent capable of winning the arcade game of Pac-Man using an MDP solver that follows a policy based on Value Iteration.

A full report can be found here.

The game itself is also modelled as a stochastic variation of the Pac-Man game, meaning that some transitions are probabilistic. In the context of the Pac-Man game, the agent has an 80% probability of going in the direction specified by the policy, and a 10% change of going to either direction perpendicular to that.If the agent hits a wall, it will not move.

The sole file here is meant to be used with Berkley's Pac-Man Projects . It therefore only contains the logic associated with a MDP agent trying to win the Pac-Man game.

Example Game

Environment

The code is meant to be run on Python 2.7

Instructions

Run the agent on a small grid:

python pacman.py -p MDPAgent -l smallGrid

Additional tags

Game tags

  • -q to run without UI
  • -l to specify the layout (the code was written for -l smallGrid and -l mediumClassic)
  • -n to specify how many times to run the game (e.g.: -n 25)

Custom Constants

These constants are used to generate the utiliy values

Constant Default
EMPTY_LOCATION_REWARD -0.04
FOOD_REWARD 10
CAPSULE_REWARD 100
GHOST_REWARD -1000
GAMMA 0.9
DANGER_ZONE_RATIO 6
DANGER 500
ITERATIONS 10

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Implementation and statistical analysis of an AI agent capable of winning the arcade game of Pac-Man using an MDP solver that follows a policy based on Value Iteration.

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