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tic_tac_toe.py
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tic_tac_toe.py
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# ------ Global Variables ------
board = ["-", "-", "-",
"-", "-", "-",
"-", "-", "-"]
# If game is still going
game_still_going = True
# Who won? Or tie?
winner = None
# Whos turn is it
current_player = "X"
# Display board
def display_board():
print(board[0] + " | " + board[1] + " | " + board[2])
print(board[3] + " | " + board[4] + " | " + board[5])
print(board[6] + " | " + board[7] + " | " + board[8])
# Play a game of tic tac toe
def play_game():
# Display initial board
display_board()
# While the game is still going
while game_still_going:
# handle a single turn of an arbitrary player
handle_turn(current_player)
# check if the game has ended
check_if_game_over()
# Flip to the other player
flip_player()
# The game has ended
if winner == "X" or winner == "0":
print(winner + " won.")
elif winner == None:
print("Tie.")
# Handle a single turn of an arbitrary player
def handle_turn(player):
print(player + "'s turn.'")
position = input("Choose a position from 1-9: ")
valid = False
while not valid:
while position not in ["1", "2", "3", "4", "5", "6", "7", "8", "9"]:
position = input("Choose a position from 1-9: ")
position = int(position) - 1
if board[position] == "-":
valid = True
else:
print("You can't go there. Go again.")
board[position] = player
display_board()
def check_if_game_over():
check_for_winner()
check_if_tie()
def check_for_winner():
# Set up global variables
global winner
# check rows
row_winner = check_rows()
# check columns
column_winner = check_columns()
# check diagonals
diagonal_winner = check_diagonals()
# Get the winner
if row_winner:
winner = row_winner
elif column_winner:
winner = column_winner
elif diagonal_winner:
winner = diagonal_winner
else:
winner = None
return
def check_rows():
# Set up global variables
global game_still_going
# check if any of the rows have all the same value (and is not empty)
row_1 = board[0] == board[1] == board[2] != "-"
row_2 = board[3] == board[4] == board[5] != "-"
row_3 = board[6] == board[7] == board[8] != "-"
# If any row does have a match, flag that there is a win
if row_1 or row_2 or row_3:
game_still_going = False
# Return the winner (X or 0)
if row_1:
return board[0]
elif row_2:
return board[3]
elif row_3:
return board[6]
return
def check_columns():
# Set up global variables
global game_still_going
# check if any of the rows have all the same value (and is not empty)
column_1 = board[0] == board[3] == board[6] != "-"
column_2 = board[1] == board[4] == board[7] != "-"
column_3 = board[2] == board[5] == board[8] != "-"
# If any columns does have a match, flag that there is a win
if column_1 or column_2 or column_3:
game_still_going = False
# Return the winner (X or 0)
if column_1:
return board[0]
elif column_2:
return board[1]
elif column_3:
return board[2]
return
def check_diagonals():
# Set up global variables
global game_still_going
# check if any of the rows have all the same value (and is not empty)
diagonals_1 = board[0] == board[4] == board[8] != "-"
diagonals_2 = board[6] == board[4] == board[2] != "-"
# If any diagonals does have a match, flag that there is a win
if diagonals_1 or diagonals_2:
game_still_going = False
# Return the winner (X or 0)
if diagonals_1:
return board[0]
elif diagonals_2:
return board[6]
return
def check_if_tie():
global game_still_going
if "-" not in board:
game_still_going = False
return
def flip_player():
# global variables we need
global current_player
# If the current player was x, then change it to 0
if current_player == "X":
current_player = "0"
# If the current player was 0, then change it to x
elif current_player == "0":
current_player = "X"
return
play_game()
# board
# display board
# play game
# handle turn
# check win
# check rows
# check columns
# check diagonals
# check tie
# flip player
# display_board