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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Files and Folders hidden from unity. https://docs.unity3d.com/Manual/SpecialFolders.html "Hidden Assets"
**/*~
# Annoying Mac Files
.DS_Store
# Hide junk in the _Attic
**/_[aA]ttic/
**/_[aA]ttic.meta
# Lightmaps and ReflectionProbes are large, change frequently, and can be generated locally.
Assets/**/Lightmap-*.*
Assets/**/Lightmap-*.*.meta
Assets/**/ReflectionProbe-*.*
Assets/**/ReflectionProbe-*.*.meta
# Oculus plugins for platforms we don't care about.
**/Plugins/MacOSX.meta
**/Plugins/MacOSX/
**/Plugins/**/Win.meta
**/Plugins/**/Win/
**/Plugins/**/x86.meta
**/Plugins/**/x86/
**/Plugins/Android32.meta
**/Plugins/Android32/
**/Plugins/AndroidUniversal.meta
**/Plugins/AndroidUniversal/
# PDF file that everyone has easy access to.
Assets/TextMesh Pro/Documentation/
Assets/TextMesh Pro/Documentation.meta