You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This program is continuously a CPU hog for no good reason, both before a game is started, during the game as well as afterwards. Perhaps this is a problem with how StageXL is used: a quick profiling put requestAnimationFrame() at the top of the list, or a problem with StageXL itself, if it can't be used without hogging the CPU.
As a Dart example, this bad behavior risks spreading to many web apps unless corrected, leading to degraded device performance and energy waste.
Switching to another tab ends the CPU hogging.
The text was updated successfully, but these errors were encountered:
This program is continuously a CPU hog for no good reason, both before a game is started, during the game as well as afterwards. Perhaps this is a problem with how StageXL is used: a quick profiling put requestAnimationFrame() at the top of the list, or a problem with StageXL itself, if it can't be used without hogging the CPU.
As a Dart example, this bad behavior risks spreading to many web apps unless corrected, leading to degraded device performance and energy waste.
Switching to another tab ends the CPU hogging.
The text was updated successfully, but these errors were encountered: